Lets get some of the usual examples out of the way
>GoW
Square, Square, trianlge, press QTE to win
>Bayo
Square, Square, triange, square, press QTE to win; platinum has never made a good game
>God Hand
Sweep kick bam wam thank your man game won
>V joe
Just dodge an enemy until stunned and then hold tmeslow, zoom, speed up and punch at the same time and watch as everything instantly fucking dies
>Revengence
Literal full heal on every kill while invul; qte to win
>DMC
Just fucking launch and enemy step to keep enemies in the air and 99% of enemies in the entire series can't do anything to you. Doing this takes little to no effort or skill
>Dark messiah
Melee is either underpowered or instantly kills and at no point feels actually balanced
>Condemed
Enemies just obessively try to hump you so you push them off and bam they die wow so complex fun and exciting
>Darksouls/Surge/Nioh/etc
Half the enemies don't even react to being hit at all. The others can be completely trivially backstabbed to death.
>Ninja Gaiden
Literally just finding which move each enemy doesn't know how to react to and spamming that move on that enemy
>Onimusha
Extremely basic enemies and attacks, only stand-out mechanic is issen, which is just an instant win attack
>Genji, the first one
A better onimusha but still a bad game with shitty movesets and lame enemies
>Dead Island/Dying Light
90% of enemies are 0 threat and your mobility is so far above them there's no reason to interact, the attakcs look and feel like shit
>Ass creed/mordor/batman/any other open world press button to shank a guy game
Good animations wasted on mindless combat
>Tales series
Always devolves into infinite combo spam and enemies who have to spam hitstun immunity status to do anything
>Zelda
Barely any moves, easy as fuck, enemies don't feel good to hit
>Darksiders
Zelda with QTEs
>Warriors
Literally can hit 100+ dudes in 1 swing with no resistance at all as if their bodies are air