Why is non-gun combat in vidya such shit?

>are unsatisfying floaty shit that doesn't connect or feel impactful
>Dark Messiah
Read the OP

>Heroes of Might and Magic
>turn-based strategy game
>good combat
user?

I assume he's referring to Dark Messiah. Unfortunately, that's a meme with floaty combat. It is still fun.

I'd also add Monster Hunter and Dragon's Dogma.

YEA FAGGOT
Totally

Multiplayer games are a copout
>don't have to deal with AI
>don't have to look good or feel immersive
>constant failure is the player's blame instead of dev's inability to balance encounters
>can blame jank on players' internet connections
>bugs are a humor feature instead of an issue

It's like the difference between getting drunk with a friend that has a good sense of humor and seeing a comedy film in the cinema, completely different production values, scopes, and expectations

Well you seem to have you own definition of words so I can't help further

Dark Souls

Do you just mean first person. Cause in third person there are so many varieties of action and fighting games that one would fit the bill.

In first person it doesn't work cause you don't get good body movement. Super hot is probably the closest a game has ever got to that. But that is only half the issue, they often also restrict how many types of punches you get, if you are lucky L/R soft and hard. Even if they did you wouldn't get the variety of feedback needed.

>require you to fail countless times to learn individual encounters
That's just normal game design.

Are there any 3D platformers with good satisfying combat that has opportunities to flow

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