There's literally not a single game that manages to make it require skill, flow freely, and feel satisfying, rewarding and challenging, the way e.g. quickly tapping heads in a shooter does, or driving a perfect lap in a racing game does, or getting the perfect beat in a rhythm game does, or executing a successful strategy in an RTS does.
They all either: >fall into the trap of locking the player down into strict scripted sequences making it a glorified QTE >require you to fail countless times to learn individual encounters >are unsatisfying floaty shit that doesn't connect or feel impactful
Shooting and driving is extremely simple. If you want good combat, play fighting games.
Brayden Nguyen
>are unsatisfying floaty shit that doesn't connect or feel impactful >Found one Not even OP.
Robert Peterson
Just because you miss all your swings like a mong doesn't mean they don't have impact when you hit.
Aiden Sanders
It doesn't because there's no hit-stop, the animations are slow and sloppy, and the hit animations are just physics instead of canned animations which gives a very puppet feel to it. Mordhau isn't alone, don't sweat it. All FPV melee games suffer the same problems
Colton Hill
Just go play condemned and a little bit of 2.
Luke Parker
I liked Zeno Clash combat. Would I like Condemned?
Oliver Perry
Is this the recommendations thread? Heroes of Might and Magic Condemned Bloodborne Nioh God Hand DMC3 Ninja Gaiden