Why is non-gun combat in vidya such shit?

Why is non-gun combat in vidya such shit?

There's literally not a single game that manages to make it require skill, flow freely, and feel satisfying, rewarding and challenging, the way e.g. quickly tapping heads in a shooter does, or driving a perfect lap in a racing game does, or getting the perfect beat in a rhythm game does, or executing a successful strategy in an RTS does.

They all either:
>fall into the trap of locking the player down into strict scripted sequences making it a glorified QTE
>require you to fail countless times to learn individual encounters
>are unsatisfying floaty shit that doesn't connect or feel impactful

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Found one

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Shooting and driving is extremely simple.
If you want good combat, play fighting games.

>are unsatisfying floaty shit that doesn't connect or feel impactful
>Found one
Not even OP.

Just because you miss all your swings like a mong doesn't mean they don't have impact when you hit.

It doesn't because there's no hit-stop, the animations are slow and sloppy, and the hit animations are just physics instead of canned animations which gives a very puppet feel to it. Mordhau isn't alone, don't sweat it. All FPV melee games suffer the same problems

Just go play condemned and a little bit of 2.

I liked Zeno Clash combat. Would I like Condemned?

Is this the recommendations thread?
Heroes of Might and Magic
Condemned
Bloodborne
Nioh
God Hand
DMC3
Ninja Gaiden

ENJOY

Dark Messiah