Why is non-gun combat in vidya such shit?

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That isn't true at all. Knowing map layout is huge in an FPS, same with knowing the track in racing and the beats in a ryhthem game. You don't jump into any of those genres and perfect them. Especially as these games often also have secondary mechanics, movement options, boost, resources or the plethora of random ass mechanics you see in music games.

>>That isn't true at all. Knowing map layout is huge in an FPS
Not in singleplayer, not at all.

>Why is non-gun combat in vidya such shit?
This is only a problem with first person games. Everything else plays just fine, if all you play are first person games you're going to have no frame of reference for the rest of games.