Why was this map way more fun to explore than Witcher 3s or RDR2s?

Because Monolith Soft, duh

I foresee them bringing back the hookshot in BotW2

BOTW establishes rules and an internal logic for the world that allow you to interact with it with tools that the game provides. In an immersive sim like Deus Ex HR or Prey you see a large object and you can pick it up if you have the right upgrades, or hack a terminal to open a door, etc. BOTW follows a similar internal logic. If you climb a wall you have to pass a stamina check to climb said wall, to open a door guarded by vines you have to use fire to burn it off to open the door.

Also the environment follows a fixed internal logic as well. Lightening will contact everything in water in BOTW like how it does in Bioshock for example.

But BoTW is not the first open world Nintendo game or even the first open world Zelda game.

What? What the fuck are you even on about?

Attached: 2smart4ufaggotnoU.jpg (649x1022, 73.76K)

So its a game with some interesting environmental interactions. This does not at all make it an immersive sim. And you are greatly overestimating how much these interactions are required for navigation. most of the time navigation is a braindead easy process of just gliding or climbing somewhere. To call BotW a "sim" of any kind is unbelievably idiocy.

Just because you don't understand what makes exploration actually engaging doesn't mean you should act like a pompous retard. If you think being able to climb any surface like spider man makes for good exploration, you are just an moron

It's good because of the way the game handles stamina. It makes you think and chart out a course based on the resources you have available.

I didn't say the game was an immersive sim, i said it was sort of like one. It's a matter of degrees. Obviously the game doesn't even come close to Thief or system shock.