Why was this map way more fun to explore than Witcher 3s or RDR2s?

Western fags are mentally ill, ignore them.

Did you even play the game? coomer retard

BRO NO YOU DONT WANT KOROK SEEDS? INCREASE YOUR INVENTORY THAT WE MADE THE SIZE OF MMO BAGS BECAUSE WE WANT YOU TO FIND THESE COLLECTIBLES? BRO YOU DONT WANT THE GOLDEN POO???

The most linear and restrictive parts of the game were the divine beasts which most people agree were what needed the most work. Hyrule Castle had a fuckton of freedom in how you decided to tackle it and was more or less a microcosm of the overworld map as far as freedom and exploration goes.

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>puzzles have unintended solutions
>multiple systems interact with each other
Pretty sure those are immersive sim elements, mate. They're not particularly deep compared to most examples, but when you can travel by stasising boulders and grabbing onto them, or solve circuitry puzzles by dumping an inventory of metal equipment, or bypass the need to cook warm food or wear warm clothes by carrying a fire sword around then I think you've earnt the right to be considered having immersive sim elements.

Every time you have to ask a question about BOTW, just remember that it was most Nintendo fan's first open world game. They are so enamored with the idea of seeing objects in the distance that they don't care what they are actually discovering is repetitive shit.

This is GameFaqs-tier shitposting. Please go to bed, your academics are important.

I found it pretty boring myself

I found the other more fun to explore

They needed more Hyrule Castles. The Divine Beasts should've been moving Hyrule Castles - right down to having to find your own fucking way there instead of being handheld by NPCs. If you really want their help you can get it, but the idea of trying to figure out just how you're going to scale this giant bird robot that's shooting at you from above the sky is already more fun than what we got.

People love things like seeing Eventide Island, thinking "how do I get there?" and then seeing there's an actual challenge when you get there. That's what BotW2 needs to be full of. Unique setpiece dungeons placed in the world.

Hyrule Castle with a bit more restrictions (locks, keys, puzzles) is the perfect basis for BotW2 dungeons too.

It's just weird how much they get right, and adjacent toall that is so much they get wrong.