Why was this map way more fun to explore than Witcher 3s or RDR2s?

Why was this map way more fun to explore than Witcher 3s or RDR2s?

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Dynamic movement. More shit per square inch

>fun to explore
You think coming across korok seeds at basically every turn is fun? at least in RDR2 you stumble upon some genuinely cool secrets

Freedom of movement. Instead of planning your route by going around this and that you could just cut through some stuff and find something along the way

the boundaries between areas felt organic.

No empty open world game is fun to explore. There's nothing to fucking find. At least TW3 has a ton of sidequests with interesting stories and memorable characters to distract from just how utterly pointless the open world is.

Because it wasn't. Good side quests make a good open world. Case and point, best open world games (Gothic, Morrowind, Witcher 3, New Vegas etc). Ironically, the best Zelda game """"coincidentally"""" had the best quests in the franchise (Majoras Mask).

This. There's nothing fun about an open world when you're still stuck past invisible barriers or waist-high piles of rubble that force you to go the long way around. BOTW throws that in the trash. You can glide, climb, and jump your way through everything, skipping a lot of unnecessary fighting and running if you're smart.

the total free movement is what makes it boring though, there is no sense of navigating around a world when you can just bypass everything.

All open-world games are trash.

When the game world is just absolutely huge, the simple act of traversing it is fun for me. Can't stand tiny game worlds even if there's "more" to do in them.

because exploring it was actually a mechanic.

It lets you interact with the world in relatively meaningful ways when compared to the static wax museums that were RDR 2 and Witcher 3 and bethesda open world games. it's sort of like an immersive sim but open world.

This game is literally babies first sandbox

???

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I have broken my rule of "no fast travelling" for very open world game Ive ever played besides botw. Even though there's hardly any reward, i still explored every inch of the world because it was very beautiful

>it's sort of like an immersive sim but open world.
delusion

>I can just climb over this mountain, but that would take forever and i'd get nothing out of it so I'll go around and maybe find some other stuff on the way

I didn't like it.

this

people think they want freedom but they actually want structure that you have to work to overcome. It's especially telling that everyone's favorite part of the game is Hyrule Castle, the most linear and restrictive part of the entire game.

All other sandbox games feels shallow compared to BoTW.

i would love to hear your argument defending this

>Hyrule Castle, the most linear and restrictive part of the entire game.
My nigger are you pretending to be retarded right now?

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Trick question: It was not.

Fucking what.

Baby can talk!

i just don't get the praise for BotW's world. When you explore a world like Oblivion you are constantly running into little camps, caves and farms and stuff and being surprised by these little areas. On the other hand in BotW there is hardly any of these signs of life, you are always just running into another korok puzzle or shrine. It got to the point where I just ran past most conspicuous objects like lone trees because I knew it was just a korok, whats the joy in that?

Gameplay > Level Design > Graphics > Story = Nintendo/Classic PC Games
Graphics > Cinematics > Gameplay = Western games/Nu-JPN games

ahahaha no

How is BotW in any way an immersive sim

Western fags are mentally ill, ignore them.

Did you even play the game? coomer retard

BRO NO YOU DONT WANT KOROK SEEDS? INCREASE YOUR INVENTORY THAT WE MADE THE SIZE OF MMO BAGS BECAUSE WE WANT YOU TO FIND THESE COLLECTIBLES? BRO YOU DONT WANT THE GOLDEN POO???

The most linear and restrictive parts of the game were the divine beasts which most people agree were what needed the most work. Hyrule Castle had a fuckton of freedom in how you decided to tackle it and was more or less a microcosm of the overworld map as far as freedom and exploration goes.

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>puzzles have unintended solutions
>multiple systems interact with each other
Pretty sure those are immersive sim elements, mate. They're not particularly deep compared to most examples, but when you can travel by stasising boulders and grabbing onto them, or solve circuitry puzzles by dumping an inventory of metal equipment, or bypass the need to cook warm food or wear warm clothes by carrying a fire sword around then I think you've earnt the right to be considered having immersive sim elements.

Every time you have to ask a question about BOTW, just remember that it was most Nintendo fan's first open world game. They are so enamored with the idea of seeing objects in the distance that they don't care what they are actually discovering is repetitive shit.

This is GameFaqs-tier shitposting. Please go to bed, your academics are important.

I found it pretty boring myself

I found the other more fun to explore

They needed more Hyrule Castles. The Divine Beasts should've been moving Hyrule Castles - right down to having to find your own fucking way there instead of being handheld by NPCs. If you really want their help you can get it, but the idea of trying to figure out just how you're going to scale this giant bird robot that's shooting at you from above the sky is already more fun than what we got.

People love things like seeing Eventide Island, thinking "how do I get there?" and then seeing there's an actual challenge when you get there. That's what BotW2 needs to be full of. Unique setpiece dungeons placed in the world.

Hyrule Castle with a bit more restrictions (locks, keys, puzzles) is the perfect basis for BotW2 dungeons too.

It's just weird how much they get right, and adjacent toall that is so much they get wrong.

Because Monolith Soft, duh

I foresee them bringing back the hookshot in BotW2

BOTW establishes rules and an internal logic for the world that allow you to interact with it with tools that the game provides. In an immersive sim like Deus Ex HR or Prey you see a large object and you can pick it up if you have the right upgrades, or hack a terminal to open a door, etc. BOTW follows a similar internal logic. If you climb a wall you have to pass a stamina check to climb said wall, to open a door guarded by vines you have to use fire to burn it off to open the door.

Also the environment follows a fixed internal logic as well. Lightening will contact everything in water in BOTW like how it does in Bioshock for example.

But BoTW is not the first open world Nintendo game or even the first open world Zelda game.

What? What the fuck are you even on about?

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So its a game with some interesting environmental interactions. This does not at all make it an immersive sim. And you are greatly overestimating how much these interactions are required for navigation. most of the time navigation is a braindead easy process of just gliding or climbing somewhere. To call BotW a "sim" of any kind is unbelievably idiocy.

Just because you don't understand what makes exploration actually engaging doesn't mean you should act like a pompous retard. If you think being able to climb any surface like spider man makes for good exploration, you are just an moron

It's good because of the way the game handles stamina. It makes you think and chart out a course based on the resources you have available.

I didn't say the game was an immersive sim, i said it was sort of like one. It's a matter of degrees. Obviously the game doesn't even come close to Thief or system shock.

>Why was this map way more fun to explore than Witcher 3s or RDR2s?
Because it's actually a pretty decent platforming game, so the act of traversing the land itself is fun.

>Why was this map way more fun to explore than Witcher 3s or RDR2s?

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>It's especially telling that everyone's favorite part of the game is Hyrule Castle, the most linear and restrictive part of the entire game.
Every time I go to Hyrule castle I always go a different route. I'm constantly climbing on stuff and skipping areas. In my two playthroughs I've had to go back towards the bottom because I manage to climb to the top so quickly. You might just be bad at the game or more likely you don't know what you're talking about.

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The point of Breath of the Wild is that old design philosophy of exploration. That is if you see a branching road, they want to give you the excitement to see what's at the end at both. If you see the highest mountain, you should ask yourself, what's on top of it.

>nothing but k-k-korok seeds!

The lies and cope never end.

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It wasn't

I didn't actually have much fun with it. Xenoblade X was a lot more fun for me. Probably because you can just wander into something that immediately pushes your shit in, with little to no warning.

The fantasy element infused in BotW setting made it impossible to predict what you were gonna see next when you entered a new area. Of course Witcher 3 is also somewhat fantasy but it's fantasy that is much more grounded in reality than BotW.

>The mountains in the distance can be climbed
>Reward,surprise it is a korok seed

>Every time you have to ask a question about BOTW, just remember that it was most Nintendo fan's first open world game.
You're delusional if you think so. According to polls most Nintendo owners own at least one other console. Nintendo owners absolutely did have a ps3 or 360 and most have a ps4 or xbone now. I've played several open world games before BotW, like RDR (the first one) and Skyrim and I didn't take to them. Frankly speaking I think open world is a shitty genre and BotW is good despite it not because of it.

How would you compare the exploration of Xenoblade X's map to Witcher 3 and RDR2?

Did you mean to ask ?

You literally did not play this game. Every mountain would at least have a shrine on it and most had something special beyond that, like the first centaur encounter near the Zora village.

It's eons better. For one, there's actual level design involved instead of mostly being flat land. On top of that, the content packed in the world is a lot more fun to engage in.

Then there's the aspect of world traversal, your characters in XCX run at a ridiculously fast rate and jump huge distances making even fucking around the map fun. I don't understand why open world games don't do this and have characters move the same speed as they would if the game was linear, or worse sometimes there's stamina. This isn't even considering the mechs that transform into vehicles or fly later on

Compared to other games which offer absolutely nothing because you can't climb the mountain in the first place.

True.
I enjoyed the open world of Death stranding a lot more than BotWs because of that. In fact I haven’t touched BoTW in two weeks since I got bored after the second titan. Even though I bought a switch just for this game. Talking about buyers remorse.

lmao retard