>Why was this map way more fun to explore than Witcher 3s or RDR2s?
Because it's actually a pretty decent platforming game, so the act of traversing the land itself is fun.
Why was this map way more fun to explore than Witcher 3s or RDR2s?
>Why was this map way more fun to explore than Witcher 3s or RDR2s?
>It's especially telling that everyone's favorite part of the game is Hyrule Castle, the most linear and restrictive part of the entire game.
Every time I go to Hyrule castle I always go a different route. I'm constantly climbing on stuff and skipping areas. In my two playthroughs I've had to go back towards the bottom because I manage to climb to the top so quickly. You might just be bad at the game or more likely you don't know what you're talking about.
The point of Breath of the Wild is that old design philosophy of exploration. That is if you see a branching road, they want to give you the excitement to see what's at the end at both. If you see the highest mountain, you should ask yourself, what's on top of it.
>nothing but k-k-korok seeds!
The lies and cope never end.
It wasn't
I didn't actually have much fun with it. Xenoblade X was a lot more fun for me. Probably because you can just wander into something that immediately pushes your shit in, with little to no warning.
The fantasy element infused in BotW setting made it impossible to predict what you were gonna see next when you entered a new area. Of course Witcher 3 is also somewhat fantasy but it's fantasy that is much more grounded in reality than BotW.
>The mountains in the distance can be climbed
>Reward,surprise it is a korok seed