I will never play Final Fantasy 7 because of random battles.
Are random battles a bad system?
YES!
WHO THE FUCK LIKES TAKING 5 steps, and fight a random literal who enemy that you either retreat so you don't have deal with its bullshit or you kill in 2 hits because you got stuck on a boss.
>Are random battles a bad system?
Yes.
Random battles
No, they can add tension to dungeons if designed well and the whole process of frustration results in the release of it afterwards for a more satisfying experience overall than just choosing when to fight.
Add ass long intro in to battle with animation and all, all fucking time, played FF IX lately and it was fucking torture.
>what are cheats that turn off random encounters
The pc version lets you turn random battles off and also lets you disable the intro camera. Why people purposely play worse version is beyond me.
Not if used properly as a time pressure to discourage dawdling like they were in old school D&D
Default II surely will, these demo test windows are always iterative. That team loves letting people touch the game and tell them what they think so they can adjust it to a great refined wine.
BD1 vanilla in japan had like four demos with surveys, and then most of the QoL was added in For The Sequel.