Are random battles a bad system?

That was nice. Sometimes I just want to head from Point A to Point B.

>not using your stylus to drag them away from you and hold them in place while the actual battles you want load
Come on, user.

This shit was seriously the best. Unless there are rare spawns SaGa style, or new enemies upon return, being able just to opt-out of combat when you're well above it was amazing. You could even crank it up if you needed to grind, instead of slaving away to default pacing. It's honestly ridiculous that BD and TWEWY's quality of life options aren't the standard for modern JRPGS.

>It's honestly ridiculous that BD and TWEWY's quality of life options aren't the standard for modern JRPGS.
Not only that, Octopath and Default II dont have it despite being the same developers

Yes

I'd much rather fight battles than shimmy past containers and ducking under rubble.

Wait a fucking second, of COURSE! I can just drag the black fuckers to the edge of the screen over and over again!

This guy gets it, each type of combat encounter system has its drawbacks and virtues, and you might even wanna mix styles in a single game in different parts of it depending on the tone and atmosphere.

I don't have any issue with random battles as long as the frequency isn't too high. It can get to be a problem if a game has a ton of backtracking or the battles are slow, like Legend of Dragoon.

I remember playing pokemon as a kid, I would always tell myself "Why would I ever want to use a repel?" Now I don't go anywhere without at least 5 in my bag and 10 of each potion type available.