I can only thank Gorion's Ghost that this isn't being made by the makers of the dullest RPG of all time. Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
IT FUCKING KILLS THE GAME TURN BASED RETARDS ARE JUST FUCKING DUMB TO PLAY REAL RPGS
I actually can't wait for Baldur's Gate, I don't mind turn base I just don't want to be different on Yas Forums
Carter Brooks
I think crpg's are futile nowadays. the only use we had for them was to serve as gateway between tabletop rpg's and proper 3D games, like a mere springboard for technology to evolve. but ultimately we didn't get what we deserved, something like DA:O just more nuanced
Charles Brown
>DOS2's turn-based combat DOS had really fun combat, but I'm not sure about the armour mechanic they introduced in the second game. On one hand, it made the combat infinitely more well balanced, but I kind of missed all the status effect abuse from the first one.
John Martin
I don't mind turn based per se, but I hate when games don't have option to speed up animations. D:OS2 quickly became unplayable slog for me.
Or better simultaneous enemy turns.
Ian Reed
I liked the idea of RTWP but after Pillars 1 and 2 I'm sick of it. Played both on hardest difficulties and you're just hammering pause every half second or after an important spell so it may as well be turn based. Can't enjoy the combat of RTWP on the hardest difficulties because you're too busying plate spinning, basically.
Sebastian Thompson
How is it not "Proper" real time? Everything is done in real time, just because it is based on rounds of around 6 seconds or so doesn't mean its not real time.