What do you guys think about turn based combat in modern games? Baldur’s Gate 3 is going to be turn based instead of real time with pause. Will you play it?
Turn Based Combat
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yes. I grew up on the game instead of diablo, sometimes I think i'm the only one whoever played it. I dont think it will be anywhere near as good as the old games but whatever
Good, fuck "real time pause" it is dogshit.
You have to be some real gigantic piece of rancid incel basedboy piece of shit to enjoy "real time with pause" gameplay - if we can even classify that abomination as gameplay.
I was set to hard-skip this game and disappointed in Larian being busy with it until I learned it's turn-based.
No, not a shitpost. If you like RT/P games, you should come to my house so I can drop kick you back to 2001 where you belong and deserve to be stuck in a time bubble for eternity.
Pseudo real time with turn based mechanics like all the old d&d games is honestly an awful solution. I much prefer a proper turn based combat, or a proper real time action combat.
Yeah. I like both RTWP and turn based crpgs and there's stuff on the horizon for both.
Next few years are gonna be great.
Wrath of the Righteous, Wasteland 3, BG3, Solasta, Underrail expansion, Colony Ship, Realms Beyond, et cetera.
Hell, I'll even play that pillars ripoff. Black whatever.
>or a proper real time action combat
Just don't pause then you fucking retard.
>come to my house so I can drop kick you back to 2001 where you belong and deserve to be stuck in a time bubble for eternity.
I wish you could user
it's not a proper real time action combat then you fucking retard
it still works on turn based mechanics
A LOT OF BASED IN THIS THREAD
I was hoping and praying since this was announced that it would have DOS2's turn-based combat. The game is supposed to be a DnD video game, and DOS2's combat does so much better a job of simulating a DnD encounter than RtwP ever could.
I skip games WITH RtwP because that shit is a clunky relic of the past.
I can only thank Gorion's Ghost that this isn't being made by the makers of the dullest RPG of all time. Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
IT FUCKING KILLS THE GAME TURN BASED RETARDS ARE JUST FUCKING DUMB TO PLAY REAL RPGS
I actually can't wait for Baldur's Gate, I don't mind turn base I just don't want to be different on Yas Forums
I think crpg's are futile nowadays. the only use we had for them was to serve as gateway between tabletop rpg's and proper 3D games, like a mere springboard for technology to evolve. but ultimately we didn't get what we deserved, something like DA:O just more nuanced
>DOS2's turn-based combat
DOS had really fun combat, but I'm not sure about the armour mechanic they introduced in the second game. On one hand, it made the combat infinitely more well balanced, but I kind of missed all the status effect abuse from the first one.
I don't mind turn based per se, but I hate when games don't have option to speed up animations. D:OS2 quickly became unplayable slog for me.
Or better simultaneous enemy turns.
I liked the idea of RTWP but after Pillars 1 and 2 I'm sick of it. Played both on hardest difficulties and you're just hammering pause every half second or after an important spell so it may as well be turn based. Can't enjoy the combat of RTWP on the hardest difficulties because you're too busying plate spinning, basically.
How is it not "Proper" real time?
Everything is done in real time, just because it is based on rounds of around 6 seconds or so doesn't mean its not real time.
that mindflayer has some cute feet
Well they have the DnD rules to build their combat around now so it's not like that armour mechanic is returning.
I'm going to play the absolute mother jesus FUCK out of it. I will KILL this game.
Yeah, I know, I was just remeniscing on Divinity
Yeah, the armor mechanic was stupid and a huge flaw, but as the other nigga pointed out, they have 5e rules now so that won't happen this time around.
>dumbed down version of baldur's gate
>evolution
Retard, how the fuck is DA:O some massive step forward? Just because it's 3D? DA:O doesn't even use 3D in any meaningful way. It's not like you can jump or swim like you can in other 3D games.
it was fun building a party to be able to burst down armor. going up against a big boss with thousands of armor points and still doing enough damage to destroy the armor and stun them in one turn was so satisfying
Hopefully the DM tools are more popular with this game than what DOS2 had. I'd love to see lots of custom campaigns & assets on the workshop.
based funloving user
What's a good class to play through SotU>HotU
well, they are also making Dark Alliance, I just hope that game lives up to the orignal for a dnd arpg.
I don't think there's really much you can take away from D:AO for the genre aside from the AI management. The game had so little depth that it's crazy. It was similar to Kotor in that it was a crpg that was designed for people that don't play crpgs.
don't care about the "system", either's fine
my fear is that the game will be shit
RTWP is more fun than turn based, but i will play it of course. I played them almost on release, and i'll play this (needless) sequel.
>Always hear people praising Larian and Div:os2
>Play it
>hate the story
>hate how it does spells especially the source ability's
>hate the characters
>fights are alright but get really repetitive quickly and there are over 60 hours of that shit to slog though
>overall artstyle feels like some shitty Saturday morning cartoon
I love most CRPG's and I can tell its a well made game that had a lot of effort put in it but fuck me I can't stand the game.
Kingmaker is an amazing game, but I was pausing so much for every moderately challenging encounter that it might as well have been a turn-based game at that point.
You zoomers who bitch and moane about rtwp continuously don't even play turn-based games. There are tons of great turn-based crpgs (like pic related) that I have literally never seen anyone talk about on Yas Forums.
This isn't some indie shovelware either: it's fully voice-acted and has detailed 3d models and environments, and armor even changes your appearance
If the fights felt repetitive, I think that's partly on the player.
Is Blackguard 1 and 2 actually good? Steam reviews makes the game seems.... discouraging in the gameplay department.
>Is Blackguard 1 and 2 actually good? Steam reviews makes the game seems.... discouraging in the gameplay department.
Blackguards 2 is bad, but Blackguards 1 is great.
It has low review scores because dumb zoomers found the game too challenging and complex (despite it being a straightforward tactics rpgs).
The reason why Blackguards 2 is bad is because they dumbed it down to appeal to those zoomers...and they still hated it.