Yas Forums Indiedev Thread

I forgot to mention it's a hand drawn animation, but I'm using a 3d-model to help rotoscope it. I just finished it now, it's just rough to make sure the line work is perfect before exporting it back into unity.

Thanks for the advice, user! I'm still pretty early on in development. Y'know, what with the whole "Starting over with the engine again" thing, but I'll definitely keep this guy in mind when I start needing that kind of input.

Attached: Characters.gif (472x118, 8.54K)

I want to share more progress and updates on my game, but I hate socializing and the concept of page management.
But otherwise I'm taking a break while I wait for new PC equipment to arrive.

Attached: 1570851813707.png (336x304, 59.94K)

Cleaned up the high res sprite a little and added a combat bonus based on elevation

Attached: elevation bonus.webm (1024x600, 783.17K)