They... give you a slow-mo power that recharges instantly between fights.
F.E.A.R 2005
it is awesome, the only fps i know that incorporated different unarmed melee strikes in a seamless way. If i am correct they removed that in sequels and its a shame.
The story is ok but the gameplay carried itself
is there a mod that removes the jumpscares yet
im too much of a pussy and will probably have to get use to them through youtube
the jumpscares in fear are literally nothing, stop being a baby and play.
Slowpoke as fuck. Clearly you missed the few hundred weekly threads in the past decade?
Anyway, glad ya saw the light.
>why did they stop making these games
They didn't, and that's what ruined the IP.
Also right after F1 we got into the still ongoing streamlining consolification boom, meaning goodbye fast pace and pushing tech.
The writers also created a dead end by making Alma the focus if the whole IP, rather than just one incident for thr FEAR team.
Thats what Im saying. What's the point of reflex if you need to use it to kill almost every enemy?
There was only a single jump scare that got me unprepared though the entire game and it was some of the invisible enemies bursting out of a window near the end of the game.
Literally just git gud at keeping your diaper dry, pussy. FEAR's jumpscares are fucking nothing. FEAR is like the first baby step if you want to ease yourself into scary games
You don't, and there's been tons of elitist proving this in the last two decades.
Also imagine crying about one of the most fun features.
it's one of my favorite games and it was awesome to play when it came out, it was super immersive