F.E.A.R 2005

it's cool until it decides to pull out the corny ass jump scares
if you didn't use the blood hand logo in multiplayer you were a pleb

You're retarded. I didn't ask for help, I asked why they stopped making F.E.A.R games. Why I found the games fun is of no consequence unless the reason Monolith stopped making F.E.A.R games was because of my direct involvement or lack thereof.
You're also a cunt.

>Why did they stop making these games
Because COD Campaigns were making more money, so they made a COD Campaign.
And then Warner Brothers bought them and the rest is history.

The lighting is better than a lot of modern games, the AI is better than any other fps I've played before, not just because they vocalize, but because they are a real threat to you with their squad planning and tactics. It's like playing against real people at times.

MAGIC CLAW.

They were good, but like a lot of that era of platformers made by companies that went on to do other things, kind of a kick in the nuts difficulty-wise.

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>what makes the game so fun
The levels are not linear like most FPS games, they have several paths to get to you so you have to play cat and mouse against the AI. The AI also functions very well, they work together so they attack you from different sides at the same time and they can hide very well. The game makes you feel like you're an elite soldier because you're fighting an intelligent enemy and it's fast paced as fuck so you're always on edge.

I'm giving you (you)s whether you like it or not fucker

Show me one video where someone plays optimally without reflex

IMO it was too centralizing. The game was straight up too fast to be played normally

There are some graphical effects that look like a low grade raytracing. Baked in light mixed with dynamic lights is superior to today's usage of lightning

git gud