How the fuck did we go from a fast paced "shoot it till it dies" while dodging enemy attacks, and having some items laying around
too shoot it till it starts glowing and have .250 of a second to decide on getting HP/armor/ammo.
oops I accidentally shot the demon one too many times with the machinegun or plasma rifle and it died so I cant glory kill for a meaningfull amount of health.
oops I didn't research before playing the game and use some optimized broken build and cheese with the flamehook SSG.
Sounds like you're just terrible and acting like it's the game's fault for your lack of skill.
Cooper Sanchez
PC to console, duh.
Xavier Ortiz
Games have to evolve eventually homie. The changes they've added are welcome and add another layer to the Doom gameplay loop. Play on a harder difficulty it's a good time.
it's not a perfect game, anyone who says so is in denial. i'm almost done with it and would give at an 8/10 on a good day. before the release I ended up playing a bunch of old late 90's shooters just to get me in the mood, and playing them reminded me of how good they were when they came out and how some still hold up. Doom eternal is a different beast entirely, it just ain't fun until near the end and to me that's a cardinal sin of FPS design.
Ethan Hughes
Well if you play right staying alive is pretty doable
Joshua Gomez
Soul
Andrew Thompson
are people ironically liking this game or do people genuinely like doom for not being doom?
Carson Bell
tick tak toe enemy management
jump wahoo over the rotating flamming pillar things
only guns that do enough damage for an enemy to fuck off are unlocked later on and they are slow as shit
Tyler Ross
What's wrong with platforming?
Angel Reyes
t. playing on easiest difficulty?
Connor Thomas
What are your late 90s shooter recommendations?
Eli Garcia
not him but the platforming is kind of a nice break of the almost serious sam on steroids gameplay.
Chase Parker
I'm playing on UV and I got like seven extra lives saved up.
Jack Moore
>xbox huge weapon model >still 12 enemies on screen at once >built for PC first
the game is faster to the point where nightmare is probably near impossible with a controller but the game was definitely made with being a multiplat title in mind
in a game that originally didn't even have a jump button?
lots. Specially considering platforming is now more than 50% of the game which is incredibly retarded
Landon Rogers
I love classic Doom and also Eternal. Both are all about movement but Eternal obviously forces you to manage resources in a different and specific way in using the enemies. I like the general level design and flow of classic Doom and even Doom 2016, Eternals levels can be kinda mediocre, but once you get the gist of the gameplay and how to handle the chainsaw and flame belch and weapon switching and dodging it's really fun, it's like an actiongame-FPS, I just wished the level design and structure was more like classic Doom.
Matthew Mitchell
>WAH WHY AM I DYING ON HARD? Have you considered the other games you've played on Hard and above... aren't hard?
Lucas Baker
platforming is a filler so the game seems longer, without it the game is fucking tiny
Grayson Roberts
>precision game design HAHAHAHAHAHAHAHahahrhasghrashraHAHAHAHAHA LOOK AT THIS FAGGOT HAHAHAHA
Leo Howard
I like all the doom games even 3
Michael Turner
Doom gets so much false praise from people with no identity or personality of their own. They are too afraid to admit that it's just a mediocre slog-fest because they don't want the big bad internet bandwagon to turn on them for not being "badass" and "metal" enough Cringe. All of you are faggots.
Evan Walker
Has there been any other sequel that has implemented a casual filter so fucking hard?
Joseph Lee
personally in no particular order: quake 2, unreal, sin, requiem avenging angel, kingpin, chasm the rift. if you haven't played blood, shadow warrior, or duke3d i would give them a shot as well.
Luke Sullivan
>are people ironically liking this game or do people genuinely like doom for not being doom? i'll bite. doom eternal (and 2016) do not share a lot with the old school doom games. i don't think that's a controversial statement. classic doom is basically a corridor shooter. gameplay-wise, the new doom games are more similar to quake (also made by id). nu-doom draws inspiration from the original games, like enemy design and behavior, some lore elements, etc. it's very different though. it feels like an arcade game. it's not "old doom" but it's not bad. if you want games that look and play very closely to old doom (or quake), they exist. stuff like "amid evil" and "dusk" are very well reviewed, and as someone who played a lot of old school doom/quake/unreal, it feels good in the same way that those games did.
Carson Murphy
I only like Doom 3. The original is too dated to enjoy now (running around shitty mazes that all look the same for some keycards?) but 3 still holds up.
Oliver Young
If you want to play classic Doom then play classic Doom and stop bitching about the franchise evolving over 20 years.
Blake Green
artifical hard in DOOM doesnt make it truely hard
Dylan Watson
>Consolefags constantly complaining how they're unable to destroy the Arachnotron's gun, or handle the Marauder because of his dashing around and being countered by a mechanic they can't effectively use Yes, shitposter, the game requires precision inputs.
Nolan Morgan
Welcome to the party, pal. You're not allowed to have a negative opinion on the flavor of the month game.
Justin Myers
oh man i said the filter word again, fucking casuals im such a hardcore gamer.
Jaxon Lopez
man its been a long time since ive heard the term artificial difficulty reminds me of the shitposting days of dark souls
>I-IT'S ARTIFICAL Cope, you fucking shitter. I started on UV and finished the game with 13 Lives.
Kevin Hall
What's wrong with having a game evolve? The platforming is way less prevalent than you think it and it's used well in conjunction with the combat.
Bentley Thomas
Seething this fucking hard
Aaron Hughes
I'll give you a (you) for the effort user
Isaac Baker
>WOOOOOOOOOO! IM READY FOR SOME DOOM! >holy fuck look at the amazing ambience of the level >"HOLD UP SLAYA! LET ME BREAK THE IMERSION HERE TO TEACH YOU HOW TO SHOOT AND SHIET! IN A HOLOGRAM TYPE TUTORIAL!!! >wtf was that? well, the map still looks cool >*take two more steps" >HOLD UP SLAYA! LET ME TEACH YOU ABOUT GRABBIN WALLS AND SHIET! >wat? i just want to shoot demons fuck off >*jump around to next area* >well that was pointless >finally gonna kill some shit >shoot 5 bullets >HOLD UP NIGGA! YOU OUT OF AMMO MAH SLAYA! DO THEM GLORY HOLE KILLS BRUV! >LET ME TEACH YOU HOW ON DAT COOL HOLOGRAM SHIT >what? i don't wanna do no glory kills, i just want to shoot shit until it dies, i mean, this is doom right? >YO MAH SLAYA NIGGA! U SLAYERED THEM 5 DEMON NIGGAS! LETS GO JUMP AROUND AGAIN FOR A FEW MINUTES BROZETTE! >FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
Zachary Wilson
It didnt have verticle free aim either but that was a technical limitation because as soon as id made a new engine for their shooters you got rocket jumping in quake.
Landon Foster
whats the point of having to glory kill for health? why cant they just drop a decent amount of health? some of the rooms get so retarded it feels like im buffering inputs
Juan Nguyen
There it is. The dumbest shit I've read this year. >The keycard fetching in the original Doom is just filler. Without it the game is fucking tiny. >Jumping in goombas is just filler. Without it the game is fucking tiny. >The wide areas in STALKER are just filler. Without it the game is fucking tiny. Spoilered because he knew how dumb it was, but he still couldn't resist posting.
James Gray
>Settings >Disable Tutorials OH MY GOD WHY WAS THIS SO HARD?
Asher Gonzalez
>gameplay-wise, the new doom games are more similar to quake
HAHAHAHAHAAHAHAHAHAHAH JESUS CHRIST
Sebastian Phillips
>game tells you each weak-point before you fight an enemy, even bosses
yep a real "thinking mans" kinda FPS game there isnt it hugo.
Wyatt Wood
>t. got raped by the marauder
Levi Brooks
>doom turns into a platformer with small shooting arenas between
>ItZ eVoLUsh0nz DudE
Kayden Perez
tutorials should have been disabled by default, but still present as an option for retards who get stuck with something.
Jaxon Green
you know despite him being shit he has a point about the "le every game needs to be like those souls games the kids like so much"
Xavier Fisher
Can you provide an actual argument why it isn't or do you insist in coping hysterically?
Jaxson Williams
Doom Eternal is basically a mobile game with "press x to grab wall" bullshit, it's literally made for the zoomer audience.
Blake Williams
he's not wrong
Connor Rivera
t.didn't play quake 2 or 4
Jackson Long
it gets to a point where these no point in even trying to play the arenas properly. just memorize each move and kill the enemies in the right order and manage resources perfectly all in one perfect run. then the next arena starts.
i love how people pretend that they are so hardcore and good when they probably died 50 times in one purple gate thing.
Liam Powell
The designers where too cocky and decided that the game will only be playable only through their vision. Too bad it's a match-3 game in first person camera.
Bentley Bailey
Core gamers are capable of turning the tutorials off. Casuals probably won't figure out to turn them on.
Ian Walker
>fast paced "shoot it till it dies" while dodging enemy attacks, and having some items laying around You just described Eternal buddy, you don't need to glory kill if you don't get hit and there's usually a good amount of ammo pickups lying around.
nu fun, if you care about having fun and not muh grafix, then play the old ones, there are plenty of mods and doom eternal will be forgotten when the next must have title comes out for all the zoomies
Adrian Carter
>implying i'm a consolefag Try harder, cuck
Adrian Foster
the only good Quake game was 1, but thanks for proving you're a zoomer.
Charles Peterson
Doomguy seems so much weaker in Eternal than any other game. 2016 he could punch demons and actually hurt them but now his arm is a gun that has to recharge? How metal...
Daniel Gonzalez
I'm pretty sure it was dependent on difficulty in Doom 2016, I don't know why they didnt just disable them from UV up for this game
William Garcia
t.forgets about jumping on platforms and avoiding acid/lava
Henry Hernandez
So game designers being too lazy to actually design intricate maps with strategically placed ammo and health so they shoehorn a lazy gimmick into the game isn't also a "lack of skill" in a sense?
>plebs eternally butthurt they can't just circlestrafe away all their problems >a game as fast and demanding ad Doom Eternal is somehow less hardcore You got filtered hard.
Levi Davis
>LOW AMMO >LOW HEALTH >BLOODY SCREEN SO REAL
Jayden Carter
>there's usually a good amount of ammo pickups lying around. That's just a straight up lie
Chase Ward
just when i get sick of boomers whining about old good new bad zoomers up the ante 10 fold I can't stand modern zoomers
Camden Rivera
>pretending you aren't a quake 3 faggot nice try, lil zoomy. just because Quake 1 is the ONLY GOOD GAME doesn't mean nudoom isn't like them. faggot
Evan Morales
Only if you dash into it
Matthew Reyes
oh shit, i'm even more right then, holy fuck
which happened rarely during the game and not every time you killed x amount of demons.
it's like you people never played the old doom and quake games.
James Hall
>I didn't play Quake. Why didn't you say so right away?
When something evolved into a new species to differentiate. Don't call the new game "Doom" because it mutated to the point it has nothing in common. Moreover appeal to novelty is fallacious reasoning. Just because something is new doesn't mean it's better.
you know you'd be at a massive disadvantage and make the game harder for you since it was never designed around having it all turned off
Evan Stewart
>say old quake games didn't have nearly as much platforming as doom eternal >YOU LYING SHIT!
kek, and you have the audacity to say i'm the one who never played quake 2
Bentley Phillips
FPS is the only 3D genre that platforming *sort of* works in, but I agree.
Evan Edwards
new doom games are low key gearbox games
Joseph Johnson
>why is game different from game made THREE DECADES ago?
David Green
>as fast and demanding as Doom Eternal Are you high?
David Miller
considering the amount of people who got absolutely filtered by marauder apparently those tutorials should be even more obvious
also seeing the post "WHY DO I RUN OUT OF AMMO SO QUICK WTF" a hundred times a fucking day makes you think no one bothered reading tutorials
Isaiah Johnson
Are you a retard that grabs ammo pickups after firing just a couple shots? Every pickup gives you half of the default ammo cap, combine that with the perk that makes barrels drop ammo and you barely need to use the chainsaw as much as you fags like to exaggerate.