Why is this getting a negative campaign against it? I've never seen a game have so many people on here try to shit on it.
Why is this getting a negative campaign against it...
>Why is this getting a negative campaign against it?
VR
You must be new here. Let me drop you a piece of advice.
So jealousy
VR game built around teleporting
its pretty much nothing like HL1 and 2
I'm not sure that fully explains it
>Why is this getting a negative campaign against it?
its a tec demo made for a system no one has? Hmmm?
Its a gimmick game instead of the long awaited hl3?
Teleporting is one option. Also teleporting is absolutely fine.
I don’t care. When is the Artifact relaunch?
cant wait to play it on youtube day 1
Half life is boring shit and its VR only.
No, but it does explain a large amount of it. From poorfags, to people who think it's a gimmick, or people who would just prefer a regular screen.
The rest is people who already don't like Half-Life or the folks mad about it not being HL3 and/or not having Laidlaw fully involved.
if you dont understand how that fundamentally makes the game and level design much worse and inferior to HL and 2 you are an idiot
Because it does absolutely nothing new. There are absolutely zero new game mechanics Half-Life: Alyx brings to the table for VR.
Everything has been done before it. VR is a completed input, there's nothing more interesting that can be done
>shooting gallery
>wagglan objects about
that's literally it. It just has muh story carrying it.
because i wanted a half life 3, not vr garbage
Peasants fear change, however they are powerless and must look on helplessly as they are cucked by people with money.
valve can't make games anymore
Aside from the vehicle sections, HL1 and 2 could be ported to VR with a teleport option just like a decent number of other games have already done. People new enough to VR to be using that option would still be more impressed by teleporting across the bridge than they would jumping across with mouse and keyboard.
When is the last time something significantly new has come out in any video game? Have you just give up on games, but just keep complaining about them on Yas Forums to try and get everyone else to stop too?
The problem is that pancake games will always feel different, or have some trick to them. Whether its a platformer, FPS, strategy or whatever.
Every VR game plays EXACTLY the same. You can't change it because you're using the human body for input.
because VR is trash and no one cares about Alyx. It's not a Half-Life game. Back in the day Doom 3 was up against Half-Life 2 and Half-Life 2 was pretty much better except that Doom 3 had better rendering tech and the soul cube was neat. This time Doom 5 is up against Half-Life Alyx.
You can change how physics and momentum work between games. It has already been shown that games do not need to 1:1 follow your movements, which opens up a good bit of options. I can guarantee you Alyx will not be EXACTLY like Boneworks, Sairento, or the Serious Sam ports. All of these games are about as different from each other as regular games are that use mouse input where the fundamental input is nearly identical, but can be applied in different ways.
>I've never seen a game have so many people on here try to shit on it.
Poorfags, consolecucks, and zoomers (not mutually exclusive) all got dabbed on by it
>You can change how physics and momentum work between games.
What physics? on objects you interact with that have no weight? Or simulated weight with lag? That really worth buying a new game for? That's hardly adding variety to the formula.
>I can guarantee you Alyx will not be EXACTLY like Boneworks, Sairento, or the Serious Sam ports
Quantify that. Because everything shown so far is a repeat of what has already been done before. Nothing has changed since 2017.
Face it, VR has absolutely nothing interesting going for it and is creatively bankrupt.
>Alyx, Boneworks, Sairento, or the Serious Sam ports are about as different from each other as Quake and Age of Empires
The problem is VR devs keep pandering to people who are new to VR and get motion sickness from breathing the wrong way, so almost no games are made that arent just tech demos based around standing in place or having some silly movement options that limit gameplay (teleporting, etc.) for the sake of preventing motion sickness.
It's why the only fucking VR games I play are the ports of non-VR games. Because VR devs just try to build games where the entire point of it is being a VR game instead of making an actual game that just happens to be for VR.
Fuck stop wasting all the buttons on the controller for hand movement when they could be used for actual game actions. the headset and the immersion it provides is good enough, motion controls for the controllers for hand location? Thats cool too but not always needed. Wasting the entire controller on Finger inputs for picking up random physics objects for no reason? Fuck that, its not immersive, it doesnt add anything to the experience unless your game is gimmicky shit build around just that (aka every fucking VR game)
Yes, simulating weight, momentum, and torque to give weapons different feels works well in VR. In addition to this, you can have different movement mechanics or functions for weapons that are not based around motion controls similar to regular games. I would say this is worth buy new games for just as much as buying a game where you press a button to play a new animations that are still all just putting a hit box in front of your character. It is more about how the developer combines all the parts of the game and player input to make something unique.
I was trying to list games that are similar, but still different. Just like how Half Life and Quake feel and play different even though there are also similar.
Many hilarious reasons. Have you ever considered the average weight and daily activity of your average 'hardcore gamer' or Yas Forumstard? Many will be winded climbing a few stairs. Being forced into even mild activity makes them break into a sweat just thinking about it. And then there are the more understandable cases of people just coming home from work and wanting to sit bonelessly in a chair.
Then there are the console war tards. They seem to have pinned VR as a competitor. Moving on, we have the vast majority of PC gamers who thought they were safe not upgrading until the next console generation, their dated PCs beating the PS4 handily and thus being fine for 90% of games on High settings, but not meeting the minimum specs for say Alyx, so they would need a new PC *and* a headset. Most are incapable of saving (dat new title I need to preorder so it can sit on my to-do pile gathering dust for six months!), have shit or no credit, ect.
Then there is resentment against Valve. Then there is the fact there is a budding new elite gaming class that some feel excluded from. Then there are people who medically can't use VR properly (you generally need two fully functioning hands and semi-decent vision).
It's not going anywhere. People will be shitting on VR and coping right up until it's a deep-dive experience or a holodeck, neither of which are likely in our lifetimes, if ever.
Nintendo faggots are over emotional and petty. They do this shit when they can’t get a game on their system. This time it’s half life is hated because its all they can hate after seeing how great AoS reception is and looks. Even these retards know if they try shitpost hl2 they would have dead topics. But hl1 is juuuuust old enough and a lil wonky in the series they can get away with it.
>Seeing the same point parroted from notch over and over
>you don't understand a game designed for teleport movement cant be good!
I guess I'll find out when I play it huh, VR games arent in the poor state they were a year ago but they sure aren't in a good enough state to disregard a new half life game because of some movement autism.
You can turn off movement teleport to walk around yourself.
I honestly don't agree. Being present within a game with beat any trick or clever immersion tactic a pancake game can use. If I play VR *anything* it takes me days to be able to 'forget' how it feels and immerse in a flat game again. It feels like looking at a postcard of someones vacation after going on a snowboarding holiday or something, immersionwise.
That said it *can* be draining. I spent about eight hours just exploring VR worlds in VRchat the other day and I felt drained for the rest of the evening, but that wasn't a bad thing, it just shows how into it I was emotionally. My brain treated it like I was experiencing these things.
Unless I just feel like a few beers and to load up Rimworld, or to just watch Youtube, you just can't beat VR even at this early stage. Fuck, give it a few more years, and headsets will be high enough res and fov to stay in for that shit too.
tell us more about VR level design, insufferable virgin that has never used a VR headset.
I know, but the autistic argument is that the game has supposedly been developed for teleport movement, therefor even if you can use smooth locomotion the level design will be bad.
That doesn't really add up though. If anything it will make playing with smooth locomotion a more hardcore experience because you spend more time 'exposed' and in theory areas will be bigger and grander to make up for the fact you would have been hopping through them five meters at a time. If you see ammo across the room you have to run for it, instead or warping there and quickly back into cover, meaning you will have to play more tactically.
Hell, in theory it will extend the length of the game by a few hours.
>That doesn't really add up though.
Ignore that bit. Missed that you were disagreeing with the idea too.
>bigger and grander
that doesn't equal good level design you dunce
It also doesn't equal bad level design, now, does it? And the free home environments are chock full of detail, as are what we've seen in the demo runs, so that suggests you are clinging to the idea it will be shit because you can't deal with it being anything but.
>VR Gimmick Trash
>probably 2 hours long
>teleporting movement which valve promised would not be the case
>valve admitted they had to do half life VR solely to sell headsets because no one would bother buying anything else, basically admitting its a scam
>no crowbar or any melee weapons at all
>no barney
>no kleiner
>no dog
>"prequel" game set before the events of Half life 2 but after Half Life 1, which is not what the fans wanted at all after 13 years
>literally reuses many sounds from half life 2. literally just copy pasted that shit.
>huge ledges/holes in the map that you can throw shit down, but you cannot jump down yourself, basically invisible walls on holes in any other half life game you'd be able to jump down them
>levels will be scripted as fuck small hallways with barely any segmented routes
>can just hide behind anything, you won't get hit at all.
>every single enemy is basically killed in one shot because it is VR
>Alyx new voice actor for no reason when the original Alyx voice actor was open to reprising the role (very strange)
>Gman voice actor is long dead, but LOOK its GMAN SEE BUY INDEX NOW
>will play like absolute trash dogshit unless you own an Index from Valve.
Imagine paying $200-1000 for this fucking shit, holy fuck lmao.
VR isn't the problem. Motion controls are. If it had a keyboard and mouse option Yas Forums would be jizzing their pants, but because you're forced to use waggle the game is ruined.
Man, I can practically see the crying wojack through that post. Impressive cope/bitter-rage user.
its common sense a game built around VR will have worse level design than HL1 and 2
The peruvian favella monkeys of Yas Forums are finally starting to understand that the future of PC gaming is a gated community that they're excluded from
The chimpout will only grow more shrill when they see just how out of touch and loathed by the industry they've become
Game people have been waiting 12 years for gets taken in a direction that people either disagree with or can't afford.
You have to be pretty dense to see why this won't piss some people off.
Personally I have a problem with waggle and goggles
I play games to relax, not strap shit to my head and wave my arms around
Okay user.
>almost every point is wrong or just straight lying
What would drive a person to do this?
Is this the power or VR?
COPE XD
When the next wave of lighter, higher resolution, higher FOV, eye tracking, full body tracking, and wireless (or light wired, like the Link), that use gloves or even no controllers, come out in four-five years the REEEEEing will be so intense that it will be audible around the world.
Gmans VA isn't dead, that'd be Breens/Elis. No idea the story on the Alyx VA though why they recasted her
At some point being a contrarian became something people do to try and fit in here
>VA
drama, voice actors are self important drama whores. She probably tried to gouge Valve
Other than the odd kid playing with his dad's headset the people in multiplayer have been chill as fuck.
Based
>Valve uses HL2 as a tech demo and to push people to Steam, a platform no one is using
PRAISE LORD GABEN HL2 IS THE GREATEST GAME OF ALL TIME
>Valve uses HLA as a tech demo and to push people to VR, a platform very few people are using
FUCK YOU GABEN REEEEEEEEEEEEEEE
There are a lot of poor people in the world who want to play it and are upset so they shit on what they can't have.
Just save up you simps.
I'm sure that after a few months to a few years someone will make a mod so you can run it on a flat screen.
You'll be able to noclip through the levels with console commands, don't expect any more than that unless you want to be disappointed. That's fine by me though
>unless you want to be disappointed
I own a Vive with Index Knuckles so I'm good at launch.
I just think there are enough differently minded people about VR, that someone will make the mod out of spite or envy.
HL:A has a teleporting option, a "snap" teleporting option, and a traditional smooth movement option you unbearable retard.
Hl2 has a teleport option you fucking zoomer
The entire game is going to revolve around motion controls. We've already seen it in the gameplay previews where every hacking minigame and mundane door requires 6DoF movement. Maybe someone could jury-rig some kind of weird double Wiimote setup, but at that point you might as well have just purchased a headset in the first place. If you get to the point where you have to replace every single puzzle in the entire game, is that even the same game at that point?
Creative problems require creative approaches.
A determined person will find a way.
how new are you? people here want every single new game to fail.
also, hl:a wouldn't get that negative reception if valve wasn't also selling one of most expensive vr sets. as it is now, their parading half life corpse feels extremely cynical.
how new are you, people fucking hated steam at first
all chads were using ase back then
I bet you didn't complain about Valve's anti physical, pro digital, pro console wannabe platform brainwashing campaign.
The Half Life series has done more damage to gaming than any other series, they are the most over rated games and are objectively bad. They were advertised into being good.
HL2 in particular is an over rated, gutted, tech demo walking simulator that was a "cinematic experience" with unskippable cutscenes and popularized cinematic "games" that was also the first case of online client DRM for a single player game even if you bought it physically. It was nothing more than bait to get people to install Steam, and brainwashed drones actually fell for it for a 5/10 game.
Alyx is going to be the same situation as the first two, tech demo disguised as a horrible game, but it will be advertised as "revolutionary" and people will say it is the greatest game of all time. You can already tell from the gameplay trailer how much they advertised that you can move objects on a shelf and pick up and individual bullet, brainwashed drones will claim that makes it the greatest game of all time, just like they claimed HL2's not cutscene cutscenes were a huge leap in "technology".
Half Life 2 was only created to bait people into installing Steam and to kick off Valve's anti physical copy, pro digital brainwashing campaign.
VR, like paid digital distribution, is just another way for the industry to get more non-gaming casuals that need either extremely easy access or a gimmick to play games to start playing games so they have more pay pigs to extract money from. Notice that Valve, the company that pushed digital distribution more than any other video game company, is also pushing VR harder than any other video game company.
Anyone that disagrees is a brainwashed Valve drone
>"prequel" game set before the events of Half life 2 but after Half Life 1, which is not what the fans wanted at all after 13 years
>no crowbar or any melee weapons at all
They didn't show the crowbar in the trailer because getting the crowbar is the late-game plot twist when you switch perspectives back to post-HL2Ep3 Gordon
The "clever" writing trick that Wolpaw and Pinkerton came up with was to set HLA as an alternate timeline created by the events of HL2Ep3, allowing them to finish the HL2 story arc and make a sequel to HL2Ep2 without actually making HL2Ep3 and also rebooting the series to allow them to come up with totally new stuff.