Which is better and why?

From how it's written it's safe to assume that it was around the time during Brawl's release which was for the Wii that was made to be more accessible as a whole and the main controller for the Wii was the wii remote and nunchuk. So if I had to guess he designed Brawl around those things in mind and came to the conclusion that it wouldn't fit to have the next smash game be an evolution of Melee or something like that. Not saying I agree with the direction but I can't ever imagine playing Melee on a standard wii remote. It's like when you play Mario Kart 8 with friends and you have one pro controller and the others are stuck with joycons. It's fucking terrible and the faster paced a game is the more awful the experience is for those stuck with those shitty controllers, even casually. And the worst part is that smash has been stuck with this since the wii with smash 4 even being designed around the 3ds as well.

cope, juan

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melee for the high skill ceiling and nostalgia and snappy controls
ultimate for the fun party game and the sheer amount of character variety

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Rivals of Aether without or with Workshop contentt

I don't play either game competitively but I unironically think in games with items on melee is more fun

Correct, samurai said exactly he made brawl to be playable on even a wii mote, to go in line with how every other game on the wii was particularly family geared. The problem is that this philosophy has since stuck and he has no intentions of ever letting it go. People who say ultimate is like melee are the same people who said 4 is more like melee. These people really dont understand what makes 64 and melee what they are. They see "it moves fast! Its like melee"

Ultimate is 95% like Melee but Meleefags are autistic idiots who can't move on and will not play anything that is not quite literally a 1:1 carbon copy of Melee. There's no point in trying to appease them, I hope next game is a new era for Brawlchads where the game is slower and tripping makes a return just so comp tourneyfag spergs have a mental breakdown all over again.

Ult is very fast, but it plays nothing like melee user. It is the closest game since brawl to melee, but just literal speed is not what the problem is.

There's very little hitstun because hitstun canceling still exists because they wanted people to escape from everything as quickly as possible as they said, the game still have a heavy defense focus like 4 where you get rewarded for defensive options more than anything without options to play against it. Ult is very basic, characters lack hitbox variety and angle variety, DI is still very restricted, SDI is still hurting after its nerfs to uselessness from 4, returning to stage is still overly safe, pretty much every mechanic has been removed in ult; shield dropping, edge canceling, proper dashing, wiggle from tumble, pivots, etc all of this is gone and more I can go on, but Ult just being fast doesn't really mean anything, the game is really basic. I know I wont get a real response to this but I just thought I'd shed the light on a few things. Smash has way too much potential as a concept to simply be relegated to what ult is, where the size of the roster is more important than anything with the most bare bones gameplay.

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Pretty much this. No one is asking for melee 2. Just a fun game with some depth. That's all I want man

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