Why did videogames stop improving their graphics?

retard detected.
The OP wasn't saying that's there's no difference, just that the difference is becoming less noticeable, smaller, hence diminishing returns

I've Apollo 5.7 GHz with two Titans XL you stupid dumbfuck, it cost more than your life. 128GB RAM too.

I see, you're using extremely expensive hardware to play videogames.

Nice.

H O T T A K E

Because of the diminishing returns of vidya tech, the next step at making games look better is to give up on striving for photo-realism and constantly better tech. You can't make a game look better just by hoping for 'better graphics'

Instead the industry should use the tools it has more diversely. Explore more art styles, different ways of presenting information, different use of colour. I want to see highly stylised games. That would be bringing the industry forwards.

many indie titles have realised this, or perhaps been forced into it through budget constraints. And many look better despite having 'worse graphics'

I mostly have it so I can play 4K YouTube and Photoshop open for fake cum pics.

They didn't, they just stopped improving the graphics of singular models and chose to invest in tech that lets you have more good looking shit on screen at one time.

And you're complaining about graphics in videogames.

>triangles

As a blender user this hurts me deeply

We are reaching photo-realism, it is nearing the point where we no longer need to improve graphical capabilities since it will look exactly like real life, we will move on to perfecting physics and VR.

Have you even played a video game in the last 10 years?