>mfw games last for HOURS and pirates are the biggest threat, not other players
How do we resurrect the RTS genre?
1 still holds up desu. The only thing that really needs fixing is lag and stuttering in late game
Read again. COH1/2 is poorly optimized for multi-core and higher RAM usage. The game actually can run out of memory and crash because it doesn't utilize more than the 1-2 cores and 2 gigabytes of RAM, while everyone nowadays has quadruple the cores and octuple the RAM.
You don't even know what strategy is.
I always set ai to very hard, otherwise they get farmed by pirates when pirates themselves are free exp.
It only lags and stutters endgame because the game is single-threaded. They'd have to update the entire game engine to handle multi-cores and threads.
I've always wanted to make an RTS game but my studio has always said need a game design.
Everytime, I try and get any further than a basic game design document won't sell.
I wish i knew what people wanted, I know what i want but that doesn't sell.
I know. Depends on whether you wanna buy the same game again just for the extra FPS. I don't really know what to add and I already heavily disliked titans.
Go to RTS forums (read: not MOBA) and ask around, make polls and shit. Investigate.