How do we resurrect the RTS genre?

>mfw games last for HOURS and pirates are the biggest threat, not other players

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1 still holds up desu. The only thing that really needs fixing is lag and stuttering in late game

Read again. COH1/2 is poorly optimized for multi-core and higher RAM usage. The game actually can run out of memory and crash because it doesn't utilize more than the 1-2 cores and 2 gigabytes of RAM, while everyone nowadays has quadruple the cores and octuple the RAM.

You don't even know what strategy is.

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I always set ai to very hard, otherwise they get farmed by pirates when pirates themselves are free exp.


It only lags and stutters endgame because the game is single-threaded. They'd have to update the entire game engine to handle multi-cores and threads.

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I've always wanted to make an RTS game but my studio has always said need a game design.

Everytime, I try and get any further than a basic game design document won't sell.

I wish i knew what people wanted, I know what i want but that doesn't sell.

I know. Depends on whether you wanna buy the same game again just for the extra FPS. I don't really know what to add and I already heavily disliked titans.

Go to RTS forums (read: not MOBA) and ask around, make polls and shit. Investigate.