How do we resurrect the RTS genre?

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You can't.
Only indie studios could do it for money reasons and they will never be capable to create a good AI Pathfinding.
I'd like to see a new Warcraft 3, a good RTS with a strong campaign (don't give a fuck about cinematics) with enjoyable lore/characters etc... but it won't happen I guess.

an rts with decent ai would be nice, also for the player, like issuing more complex orders other than "attack here"

and an option to take control of every unit on the battlefield and play it as 3rd person, this would also buff the unit and be a core mechanic to swap around between 3rd and rts camera and units

Was Company of Heroes the last good RTS game?

Waiting for Relic to hurry the fuck up with AoE4 so they can make CoH3

I've been playing Northgard. It's pretty good.

it's already resurrected. we have aoe2 remake and soon aoe4

if your definintion of resurrected is "become popular" why the fuck would you want that? i don't want even more brainless normies and redditors in my game

>Only indie studios could do it for money reasons and they will never be capable to create a good AI Pathfinding.

Problem is even when you get new RTS they're basically treading same old grounds.

>Grey Goo
>Homeworld: Deserts of Kharak
>Cossacks 3

AoE 2 isn't dead, dock mills is a great new feature.

That said recent balance patch wasn't the best, they should nerf stirrups and buff konniks, otherwise Bulgarians are just a knight civ.

Starcraft 2 esports killed rts, once everyone realised that being good means being efficient all the fun gets sucked out of the game.

I think the genre should evolve, fuse it with the colony management style of game so it isn’t pvp focussed. Sort of like they are billions except less tower defence and more like age of empires 2.