Looking back, they weren't actually bad games, just flawed

This user is right. I went back to SP recently and was surprised at how fun it was. And I think it has my favorite Zelda incarnation of the series, especially since she is pretty active in the game. Having her as a companion and playable character (albeit limited) was great.
They are 50/50. On one hand I love trains and don't mind playing those sections but on the other they get pretty repititive.

Spirit Tracks has the best final boss theme in the series
youtube.com/watch?v=8N21htq8lXQ

Dungeons are way too simple and PH suffers fom the temple of the ocean king.
But I've always like them, they're full of charm and it's nice to draw on maps to solve puzzle. Fantastic OST too.

>play game on the touchscreen where you have to touch it to play which blocks your view
How can game designers be so fucking dumb?

Fixing the controls wouldn't give PH a good soundtrack, or good dungeons, or good bosses, or fix the Temple of the Ocean King. Nor would it give Spirit Tracks a good overworld, or a good fast travel system, or good sidequests, or rid us of the flute.

hands are too big fatty?

Worked well enough for me that I didn't notice anything.
The mouse works fine for movement and all. You'll need to configure the mic button key if you don't have a mic. There is also a puzzle which requires you to close the DS and it's much harder to think this way on an emulator so watch out for it.

Haven't tried them, but there are already hacks that make them playable with more normal controls.

The first one was great, I remember having a ton of fun playing it.

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