Entire game is broken by CQC

Fun fact, today is April 29th. The day MGS2 takes place for most of the Big Shell incident.

>the world must be made whole again
she always was.

Will they ever make a big budget MGS game that's a spiritual sequel to Peace Walker, as in full story co-op (like RE5 and RE6)?

>Tranq headshot
>Safe even if you mess it up
>Safe even if the body is found
>Using anything else is actively gimping yourself

Non-lethalfags was a mistake. This is war.

Tranq's dominating viability is decreased in Extreme difficulty enemies wake up waaaaay faster

I like this game and I beat it 3 times but I still don't know how the fuck to do CQC.
everytime I grab an enemy Snake just cut their throat and I always go for no-kill runs

no, let go and move on already, it's over

On the PS2 the buttons were sensitive to how deep you push them in. I think they retained this on PS3? I'm not sure. Basically if you push the button gently, you hold the enemy and threaten them. If you push hard, you slice their throat. This is explained in the manual. And there must be some kinda codec call about it too? I don't quite remember.

Peace Walker and MGSV did CQC the best.

When i played MGS 1, 2 and 3 i never touched the tranquilizer weapons, on the tanker chapter i looked to slay them most.