People will be mad t calling them old games in 10 years.
Is it normal for people to get stuck in the Half-Life games or am I just retarded? Video related
Ditto at that part. I tried putting the pipe back in the bicycle wheel to hold the zombie's body in arms reach but it wouldn't fit. Didn't realize until my second playthrough that I wasn't actually putting it in the hole. I sort of understand why Valve playtests everything for literal babbies.
I had to replay some combat segments a few times because I was trying to play with smooth locomotion, as soon as I started teleporting around like how the game was designed, the same segments became easy.
How an anyone find crouch-jumping difficult? It has been on every fps game since Half-Life, except maybe in Call of Duty games.
Yeah, just ask DSP
After over 20 years, each time i replay HL1 i can't perform the jump into the radioactive pit (the one where you're arming the rocket engine, the bit where you turn the energy on) without losing 80% of my hp.
They literally explain what you have to do like 3 times directly to you
JFC that was painful. I hadn't played Half Life in 20 years and did that part drunk off my ass the other weekend.
AAA games for a decade or so had contextual button prompts, and indie 3D are too janky to implement smooth jumping controls.
It's reasonable for someone that got into gaming after 2010's to struggle with crouch-jumps
>I'm going to activate the portal, as soon as it's ready jump in!
>Now Gordon, JUMP!