Is it normal for people to get stuck in the Half-Life games or am I just retarded? Video related.
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Is it normal for people to get stuck in the Half-Life games or am I just retarded? Video related
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Which part are you stuck on?
The see saw in city 17
Not stuck anymore, but I was dicking around for half an hour before finding out I needed to jump on these pipes.
Nice work smooth brain
you donkey
damn dude you're going to hate the later half of the game
DSP please go
didn't DSP get stuck there
I got stuck at blast pit when I played the game for the first time 10 years ago
I was stuck at end of Lambda chapter because i didn't know you have to jump to the portal and died when thing exploded.
Oh God, really?
Yes, it's normal to get stuck in Half Life games, and anyone who tells you otherwise has played them multiple times and forgets what the games look like with fresh eyes.
Valve is too proud to use any tooltips beyond the most essential, and it stop some players in their tracks, even when it's not a puzzle
I don't know what that is. Is it hard or just confusing?
I know how you feel. I tend get overwhelmed by modern games. A few weeks ago I downloaded Destiny 2 and uninstalled after playing for 20 minutes. The game is so flashy and blurry and there's just so much stuff on the screen happening at once that I don't feel anything, I'm just shooting at stuff and moving to the nearest marker while my UI gets spammed with random shit
Whenever I play oldschool games, such as Dead Space, Skyrim and Bioshock Infinite I get imediatelly hooked and I'm able to continue playing for 7 hours straight.
What happened?
The part where you kill the tentacle
>oldschool games, such as Dead Space, Skyrim and Bioshock Infinite
Is this bait lmao
I even got stuck in Alyx at some points. It took me longer than necessary to get the shotgun from the zombie stuck on the rope.
in his defense, those games are around a decade old at this point.
People will be mad t calling them old games in 10 years.
Ditto at that part. I tried putting the pipe back in the bicycle wheel to hold the zombie's body in arms reach but it wouldn't fit. Didn't realize until my second playthrough that I wasn't actually putting it in the hole. I sort of understand why Valve playtests everything for literal babbies.
I had to replay some combat segments a few times because I was trying to play with smooth locomotion, as soon as I started teleporting around like how the game was designed, the same segments became easy.
How an anyone find crouch-jumping difficult? It has been on every fps game since Half-Life, except maybe in Call of Duty games.
Yeah, just ask DSP
After over 20 years, each time i replay HL1 i can't perform the jump into the radioactive pit (the one where you're arming the rocket engine, the bit where you turn the energy on) without losing 80% of my hp.
They literally explain what you have to do like 3 times directly to you
JFC that was painful. I hadn't played Half Life in 20 years and did that part drunk off my ass the other weekend.
AAA games for a decade or so had contextual button prompts, and indie 3D are too janky to implement smooth jumping controls.
It's reasonable for someone that got into gaming after 2010's to struggle with crouch-jumps
>I'm going to activate the portal, as soon as it's ready jump in!
>Now Gordon, JUMP!
I skip cutscenes