What the FUCK is Horizontal progression supposed to look like in practice...

GW1 would be a better example. Progression is mainly cosmetic and showing off e penis

Can't you have both?
Dark Souls does it pretty well.

Its esoteric nonsense

Guild Wars (not 2) did it well. You just need a shitload of variety to the gameplay so it stays interesting. Getting new gear from dungeons and stuff was still rewarding because it was rare and looked cool.

You guys are dodging the main flaw of horizontal progression. That's incentive and reward. The point to getting stronger is so you can get better stuff and get even stronger. But horizontal progression gives you no reward. You play better, but what do you get in return? You get nothing, all you're doing is playing better for no reason. You get build variety, but what's the point to the build variety if there's no reward for going a particular build? Besides you can have build variety in a vertical progression game.

You are everything that is wrong with video games.

wiki.guildwars2.com/wiki/Legendary_weapon
You build one of these fuckers. Legendary weapons are a pain in the ass to make, but unlike other tiers, you can change the stats and runes for free.

user. You log in so YOU can level up. You log in to master a system, to tune your reflexes and visual coordination, to learn better tactics, to be more efficient.

I can agree that some people just like to see number get bigger on screen, but come on, thats not a hard concept to understand.

Some people just want different kinds of challenges.

alternate ways of playing content at the same level.
like in FFXIV where you can have multiple classes on the same character and leveling up as a whitemage isn't necessarily for progressing your character through content, but for being able to do current content in a different way.

That too. I haven't played much of GW1. Almost done with EotN.