the game is very grind heavy, and the maps huge. if every fight required the same micromanagement as bosses it would be a chore. it's also very fast paced and you're very often outnumbered, and you'll start seeing what it actually means in the next dungeon in the area full of skeletons, so you need to find the best gambit possible to have the party being effective on its own, and change it on the fly if it doesn't work (and some bosses change strategy mid fight).
like other anons said, the best fights are rare spawns and hunts, those require extra layers of attention
FF12 thread
I read that there's a "safe" spot every ten levels. I assume that if you die in trial you just loose all progress on that. does it consume resources from the main save?
I've been doing a run for the last two weeks - since before the patch. The game has aged like a fine wine, I didn't appreciate how good the worldbuilding was when I was younger. And that the plot thrust of the game is talking a hard as nails princess down from committing a war crime. Where other Final Fantasies lose their lustre the older you get, this one has a maturity and classiness that just gets better with age.
I realized today my party is absolutely retarded and I'm playing the IZJS so I can't respec. It's my first time playing the game. Should I just start over?
I have a Red Mage (Vaan), a Monk (Penelo), a Machinist (Balthier), a Breaker (Basch), a Knight (Ashe) and a Hunter (Fran).
The invisible chests exist only for "cheat" weapons. Those weapons have insane attack power and just make everything a cakewalk.
Zodiac age fixes pretty much all the problems with the game. I hated it when it first came out, but replayed the remaster version and liked it.