FF12 thread

Playing the game for the first time since I played vanilla on release, and it's bonkers how well it holds up. Anyone here doing a run after the last update?

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im about 40 hours in and im kinda burnt out

Where you at right now? I just got the full party after Leviathan.

im at the huge lighthouse, cant remember the exact name

don;t know if it's your first playthough but it's very late game, IIRC after that in terms of story there's maybe only the final dungeon, so some burnout can be physiological. if you haven't you might dedicate time to the hunts and esper hunt, shit's cash

thanks bro, i`ll definitely finish it when the time is right. i actually love this game with all my heart, Ivalice is the best FF setting

I just downloaded it, it looks and runs incredibly for a port of a 2006 game.

This game is trash with absolutely horrid pacing. People in Yas Forums are living denial trying to convince themselves that the game is not an unfinished mess but for most of us normal non-autists it's honestly unbearable. I would never play this game again even if they paid me money.

the only shame about the setting is that the story is kinda lost in how big the game is. till where I am it's fine, but afair when you start journeying towards arcadia there's barely any plot and that's a huge gap

yes but I would give this more to the job the original team did than the porting team. in terms of "remaster" I think it's actually pretty lazy, they could have done a better job with the loading times and the FOV
trying too hard kiddo

The late PS2 era models definitely aged really well simply because of the sheer amount of detail on them. If there ever was an ezpz remaster, it's this one. The FFX remaster still has a little jankiness in its graphical quality simply because it was an earlier title.

haven't played X's remaster from what I've seen they overhauled the faces and they look like KH's discarded material, right?

>but for most of us normal non-autists
Sounds like you got filtered, little zoom zoom

I'm gonna get it and use all 8 jobs for my playthrough.

>super boss has 50000000 hp
but why? die they fix it in zodiac age so it doesn't take a whole day to kill anymore?

A lot of credit has to go to Hiroyuki Ito for salvaging the project after Matsuno jumped ship.

I played until I think about the lighthouse. Got a bit burned out realizing how RNG a lot of the better gear is. I like the game overall but man they could have made some things a bit less tedious.

yep vanilla was filled with tons of cryptic shit, well into bullshit territory. I guess they wanted to push you buying the guide (my friend had it, it was honestly very cool looking).
I've heard that ZA made getting the gear a lot easier, but I haven't actually looked into it.

Isn't ZA even more cryptic about its higher end gear? I recall something about an invisible chest which only has a small chance of spawning on one specific airship ride.

Yeah, the invisible weapons are a pain. Nothing in the game is as stupid as the zodiac spear in the original was, but there are still plenty of stupid gear.

At x2 speed it takes 15 minutes now. The boss itself isn't the challenge, preparing for it is (somewhat). The trial mode is the real challenge

I remember shit like invisible chests being there in vanilla, no idea about ZA. my only source on my claim was a thread where people bitched on how easy end gear is to get now, but I didn't really look into it.
also you can try and get the best loot via trial mode
and if I see that it's too big of a bullshit I'll just mod them

The Pharos is the last dungeon.
There's technically Bahamut but that's not a dungeon at all, it's just running to the final boss

I grabbed it on sale the other day, never played it before. I like basically everything but the combat, which is inoffensive but just utterly dull. I'm only like 8 hours in (just about to leave Rabanastre to go save Penelo) but so far 90% of fights consist of running up to enemies and my party auto attacking it to death. I hope encounters in the next area are more challenging because at the moment I can just let the game play itself.

the real deal are bosses and hunts, the more you progress the more they kick your ass. but yes, most of the fights are quite linear. I would say part of the fun is messing with gambits and finding the best combination, but this is part of why the games feels like in autoplay

As with a lot of JRPGs, the main quest is dull and easy. The real meat is the side quests and optional content. You're meant to switch between the trial mode and the main game as you go through the main story

speaking of which, how does the trial mode work exactly? I read some weird shit about the save being moved from one mode to the other

I will advise that if you desire a challenge in FFXII, you'll want to have a guide loaded up on how to spawn the rare enemies of each map. Finding, fighting and defeating (and eventually farming) these rare spawn is probably the most rewarding gameplay to be derived from this game, if you don't already find the gambit system particularly engaging.

Nothing for it but to just give it a try. You use the same save for both. i.e you start the trial mode with your main save, get to stage 20, get a weapon from a steal, end trial mode, and then save over the main save. You now have that weapon on your main game

As a quick aside, other than an almost monster hunter sort of gameplay loop you'll often be engaging in to trigger the rare enemy spawn, it'll also force you to learn the names of the zones in each area, which is something that was given a fair amount of thought to.

the game is very grind heavy, and the maps huge. if every fight required the same micromanagement as bosses it would be a chore. it's also very fast paced and you're very often outnumbered, and you'll start seeing what it actually means in the next dungeon in the area full of skeletons, so you need to find the best gambit possible to have the party being effective on its own, and change it on the fly if it doesn't work (and some bosses change strategy mid fight).
like other anons said, the best fights are rare spawns and hunts, those require extra layers of attention

I read that there's a "safe" spot every ten levels. I assume that if you die in trial you just loose all progress on that. does it consume resources from the main save?

I've been doing a run for the last two weeks - since before the patch. The game has aged like a fine wine, I didn't appreciate how good the worldbuilding was when I was younger. And that the plot thrust of the game is talking a hard as nails princess down from committing a war crime. Where other Final Fantasies lose their lustre the older you get, this one has a maturity and classiness that just gets better with age.

I realized today my party is absolutely retarded and I'm playing the IZJS so I can't respec. It's my first time playing the game. Should I just start over?
I have a Red Mage (Vaan), a Monk (Penelo), a Machinist (Balthier), a Breaker (Basch), a Knight (Ashe) and a Hunter (Fran).

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The invisible chests exist only for "cheat" weapons. Those weapons have insane attack power and just make everything a cakewalk.

Zodiac age fixes pretty much all the problems with the game. I hated it when it first came out, but replayed the remaster version and liked it.