>game starts rushing you from the second you get off the train
>juggling multiple objectives with no prior knowledge of where to get anything
So it's practically unplayable without multiple mediocre playthroughs where you fuck everything up, or resorting to guides. Yeah, I think I'm dropping this
When does it get good?
OR
you could nut up and accept you're not going to be able to do everything and be everywhere and learn to prioritize the important shit
maybe ask yourself why it's so important you need to be able to 100% everything correctly the first time anyway.
>b-b-but that's a part of the experience!
lmao, game play is deliberately bad, i swear
sure it breaches a lot of topics that some would call interesting but the flowery prose and dumb 'riddle speech' along with your character ignoring his dreams makes me hate the story
Does this game have multiple ways of figuring things out / multiple endings, or is it just a linear adventure game?
>your character ignoring his dreams
Lmao what the fuck does that mean. You dream and that shit goes straight to the mind map
He won't mention shit in dialogue though nor will your choices in wording make it seem like they ever influenced him, or his decisions, until later anyways.
there are many, many ways for things to go down
there are only two major endings for reasons that make sense given the circumstances, but who survives in those is entirely due to your efforts
there's hardly anything that's linear about it, you can fail or sleep through or ignore virtually every event or scene and the game will keep going. obviously this will not have positive consequences but it won't stop the game.
it's absolutely not a linear game.
>stealing organs is a worthy use of this degree
>when talking to everyone day 1-2 as haruspex in P2, everyone mentions how the Bachelor is "quick on the draw" or how he's already shot someone
I wonder who it was. Some random-ass mugger?