he's a lying faggot
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>console-wars shitposting
Arguably on a lower rung of the shit ladder than OP posting e-celeb shit. kys
If I dont hear the old british guy I give up, he's always on the good ones or at least makes them good. Most of the other ones its "look at that checkerboard rendering, look, LOOK AT THE CHECKERBOARD RENDERING, ITS CHECKERED, THE RENDERING IS CHECKER BOARDED"
Its a bunch of that and intangibles you cant see in video "so here we have native footage but youtube sucks, but on our website blah blah blah blah plug website plug plug blah, heres a native 4k thats being upscaled from 600p, its native 4k totally, and on the ps4 pro they dont upscale from 600p instead they get a native 4k from a base resolution of 900p with variable rate shading which we cant see, and dynamic resolution scaling which we cant see, and here's some checkerboard rendering you cant see, NATIVE 4K you guys, for real this time, being rendered from a 240p BASE resolution"
Its gameplay footage occasionally paused to zoom in on nothing, it has taught me some about not really needing ultra settings to see a toothpick rendered from half a mile away and that consoles now have actual graphics settings. DF retro is way more interesting, that daytona USA one is great.
The CRT one was the last turbo-shilly sounding video and it was the last one the english guy who remembers most everything and SEGASEGASEGASEGASEGA that time he worked at sega SEGASEGASEGA that time he reviewed SEGA. I took at least 3 minutes to type this so the thread is dead by now.
Lol you remade the thread because the last one only got 1 reply
Sad!
Oh fuck thats right, it says "kino" and theres a photo of FF7, so this will thread will be here for a week. SOUL.....my home.
Wichard
how is that post console-wars shitposting? I'm merely stating a fact. this guy is a paid shill who constantly lies, it's no wonder the quality of his videos is going down, he is a human afterall he's got a conscience.
:(
based
he's literally a lying shill he deserves a shit time.
>Right off the bat, it's evident that this game does not consistently maintain a 60 FPS lock. I feel like locking it to 30Hz and diverting all the excess resources to implementing high quality per-object motion blur, in addition to other neat post-processing effects like temporal anti-aliasing and bokeh depth of field, would have been excellent.