What went wrong?
What went wrong?
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nothing, it took an old concept and made it playable
Terrible optimisation, montage problems about sound mixing-mastering like you hear npc dialogs from very far but cannot hear when they close . Loading screens, stealth is not rewarding and focus mode made everything easy. 3/10.
>sound mixing-mastering
THE most immersive footstep sounds I've ever experiences though.
>Loading screens
Cmon, SSDs.
>focus mode made everything easy
It's optional.
I think it was decent/mediocre at least. The worst sin was not making it Cool like the previous games.
it was released
It all went wrong when they didn't get Stephen Russell to reprise his role. Yeah, because knock-off Russell did such a great job and everyone praised the parkour motion capture he did.
I'm not talking about footsteps, dialogs has very bad mixing problems. I played on hdd so, okay.
>mfw it took two months before game turned gold for someone to realize that maybe, just maybe, awarding experience for character progression if you dealt headshots with your bow might be a bad idea
I wish there was a documentary for the special kind of development hell THI4F must have been in as it went through multiple directors. What we got is supposedly GOOD compared to what the initial idea was.
>let's cater people that likes Assassins Creed and Skyrim on consoles!
Rhianna Pratchett That's What!
Nepotism Doesn't Buy You Talent.