The problem with CS' recoil pattern nonsense is that it's a really obtuse, hard to learn mechanic that the base game doesn't offer tools to teach in a game where on a good round you'll probably get maybe one or two kills if that and then you'll have to wait two minutes if you die. BFV also has recoil patterns but they don't bother me in the slightest both because BF is a game where you jump right back into the action immediately after dying and the way it works (your sights actually kick with your recoil) it's a lot easier to feel out where your rounds are going/how to control recoil quickly.
I COULD spend a few dozen hours in a training map trying to figure out exactly how to control the M4A4's spread but CS' gunplay also feels like absolute ass so I don't really feel any particular drive to.
Dylan Hernandez
>I played cs:go for 3 hours and I sucked :( >waaaahhh must be the recoil pattern!! git gud battlebabby
>you jump right back into the action immediately after dying also you're a complete fucking retard because that's exactly what the Deathmatch gamemode is. You idiot. You fucking imbecile. Thanks for proving my point from , tho.
Michael Ramirez
So Battlefield is the only series that does bullets right?
Owen Thompson
Someone should make an Escape From Tarkov one where it's shooting no bullets. There exist two separate fucking bugs in the game where your gun will stop firing while you're holding the mouse button.
Jason Morgan
The biggest problem is that it's presented ass-backwards visually You pull down the gun and the crosshair stays in the middle, instead of the crosshair jumping up and you having to keep it in the middle Gives you better feedback about what's actually going on
Jack Hill
same on top of that the overall skill of the community keeps increasing like dota back in 2015 silvers would eco for an awp and lose it the third round and afk until the end, now they preshot, give infos and somehow use flash without blinding themselves
Andrew Collins
Since when is Yas Forums full of retarded babbies?
Samuel James
Doesn't CS weapons always make the same pattern?
Julian Anderson
realism =/= fun
Justin Adams
>people talk about gamedesign on a video game discussion forum >lmao insult them what