What made old games so atmospheric, and why can't modern games seem to capture that
What made old games so atmospheric, and why can't modern games seem to capture that
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Why do paintings have that certain something which 3D environments don't?
Because you can't recapture old things new again. If that makes any sense.
Nostalgia
/thread
An importance of art style over realism.
Pre-rendered backrounds is a lost art form, not even indie games use them except specific ones like FNAF
I never played DKC as a kid but seeing footage from it evokes something in me I never felt from a modern game
nice thread
Donkey Kong Country Returns isn't realistic yet it doesn't come near the atmosphere of the originals
That's because they didn't have David Wise, Tropical Freeze on the other hand
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higher contrast and natural blending in CRT screens. the picture quality is much worse on crt's, but they can reach deep colours and blacks that even modern tvs have difficulty with. because of that, they had a different art design that favoured strong vibrant colours because the screens could represent them better.
Its called proto-nostaglia
Being nostalgic for a time you never experienced, like when hipsters get say 1950s were better times yet never lived in that time
warmth user, warmth. modern aesthetic is more about cold modernism
lol even yooka gayloo had more rememberable music from that guy
back then games could have only one or two loops
now it has to be a thousand different things to soothe the autists, they literally make threads dabbing morrowind for this precise reason: not enough options
if you made DK today the only retards that would like it would be indie and pixelfags, while the general populace would scream WHY CAN'T I DRESS UP MY MONKEY
Unlike time periods though people can see and experience Donkey Kong Country here and now.
You were a child
Because games are now movies and not games
>re-legion
>timespinner
>star controls origin
those games capture the classic feeling pretty well
tropical freeze didn't have it either user. just because the music is good doesn't mean the artstyle and characterizations hit the mark. the returns games and the original trilogy are vastly different animals both in gameplay and aesthetics, and not everybody who likes one likes the other. personally tropical freeze was too similar to returns, the only difference I could feel was different enemies and more support kongs. all the environments mostly felt the same between the two games and it all came out feeling very "bright". nothing like the darker tones you get from the originals that are a big part of what makes them memorable
it's like cars
each year the new model comes out with some minor improvement to MPG, a whole bunch of bells and whistles nobody asked for, and design decisions that only make sense if you're trying to keep your job as an engineer
game design now is just people trying to resell you the same old thing and pretend it's new
returns and tropical freeze didn't have enough realism
donkey kong country literally sold itself on graphics and realism, it was one of the most "realistic" games that had EVER come out at the time. what it did was great art direction that blended that realism with a light-hearted cartoony style.
It's nostalgia
I bet you a million (You) someone is going to take a picture of The Last of Us and ask the same question you did to older generations
actually this is pretty catchy and it isn't even made the wise
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Tropical Freeze was very competently made and enjoyable but it's aesthetics are sterile and excite me in no way. Just feels like the NSMB aesthetic mixed with Donkey Kong characters.
people jerk off david wise and act as if
1. his music is the only good music in the series
2. dkc games are ONLY good because of his fucking music
just look at dkc3, the game has a few poor design decisions and they shit all over it. they don't give a fuck that the game is actually good, they just don't like the first world's music and spam gba themes when they are fucking worse than most of the ones from the SNES version of the game. they call returns shit and tropical freeze the best game ever made when they're virtually the same fucking game, but one has david wise music
This song was pretty good. Sounds like that one Sonic fangame. I shall have to listen to the whole OST.
Are you really going to tell me that levels like these have no atmosphere?
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people also forget that the composer for dkc3 did a bunch of music for the first dkc game too
We're gonna have to agree to disagree. The levels in Returns kind of bled together for me, and the recycled remixes for music didn't help things. But in Tropical Freeze pretty much every individual level is distinct and memorable if you ask me. Then you add the amazing music on top and mamma mia, it's bellissimo. It's obviously way more lighthearted in terms of tone compared to the Rare games, but that doesn't mean it has no atmosphere. They're just going for different vibes.
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Second-hand nostalgia
oopsie poopsie, I fucked up that first link
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It's the soul. Games don't have it anymore.