What made old games so atmospheric, and why can't modern games seem to capture that

What made old games so atmospheric, and why can't modern games seem to capture that

Attached: Orang-utan_Gang.png (256x224, 12.92K)

Other urls found in this thread:

youtube.com/watch?v=eAm9fk39c50
youtube.com/watch?v=caeugeAaHG4
youtube.com/watch?v=Boqy0Q-4c_M
youtube.com/watch?v=JFP4wn0dejc
youtube.com/watch?v=95HuSMQSUVo
youtube.com/watch?v=sH52p8Uh8z4
youtu.be/Rl0SN7X_6Xs
youtu.be/D8cNLoNMAIw
youtu.be/LDOmddtN7qI
youtube.com/watch?v=vLalgyz522
youtube.com/watch?v=YtMSyLdk0Q8
youtube.com/watch?v=vLalgyz5228
twitter.com/NSFWRedditImage

Why do paintings have that certain something which 3D environments don't?

Attached: DKC.png (768x666, 543.83K)

Because you can't recapture old things new again. If that makes any sense.

Nostalgia

/thread

An importance of art style over realism.

Pre-rendered backrounds is a lost art form, not even indie games use them except specific ones like FNAF

I never played DKC as a kid but seeing footage from it evokes something in me I never felt from a modern game

nice thread

youtube.com/watch?v=eAm9fk39c50

youtube.com/watch?v=caeugeAaHG4

Donkey Kong Country Returns isn't realistic yet it doesn't come near the atmosphere of the originals