Morriwindfags will defend this.
Morriwindfags will defend this
Morrowind isn't great because it has a lot of branching paths like a typical CRPG, its great because of the setting and atmosphere that are completely unique and more interesting than the vast majority of other games.
>Cyrodiil being retconned into a typical medieval european fantasy forest rather than a jungle
And wasn't the empire supposed to be some mix of byzantine,china, and rome? Instead they became not romans.
the classic case of tabletop guy playing a vidya rpg for the first time.
talk about a blast from the past
>wasn't the empire supposed to be a mix of Rome, Rome and a civilization that behaved almost exactly like Rome?
>why do they look like Rome?
Except most crpgs would allow you to have at least half of these options.
Byzantium was Rome in the same way that Italy is Rome
>be Rome
>move capital to Constantinople
>split in two afterwards
>the one controling the capital isn't Rome
Just to clarify before someone throws a shit fit, the OP in the screenshot isn't advocating that every realistically possible thing should be an option, just a few more choices that can result in a very different ending to the quest.
there is no legal continuation between sardinia-piedmont and the Roman empire, not any more than France or Spain
Meanwhile Byzantium (or as they called themselves, the Roman empire) was a direct legal and administrative continuation of the Rome we know from Pax Romana times
>Cyrodiil being retconned into a typical medieval european fantasy forest rather than a jungle
One of the dumbest complaint from morrowfags because it takes away from the actual issue of Cyrodiil being too culturally homogeneous in Oblivion. There's nothing special about jungles. Cyrodiil should have been divided into at least two major cultural group, Colovians and Nibenese.
I also think Morrowind actually ruined Imperial aesthetics in the long run by focusing on Classical Roman look instead of going for a mix of Medieval Roman and Asian.
There are a few bad apples loitering around who will ask you to fuck with other people for money. It's just a simple test of your character, will you do the noble thing and reject their offer or not.
Medieval Roman aesthetics in TES would have been great because it can mixed with generic semi-realistic Medieval weapons and armor but also with more colorful fantasy elements.
Everyone knows that oblivion has way better quests than morrowind, so no, only retarded morrwindfags will defend this.
Play new vegas if you want branching paths, morrowind excells at atmosphere, setting, and lore.
there are plenty of options in morrowind quests, just not all of them. there isn't a single game on this earth that has a bunch of different things you can do for every minor quest unless the game has like 50 quests in total. morrowind has hundreds. and besides, there ARE a decent amount of choices for OP's quest.
1. do the quest normally (alternatively, do it but only take the money from the hiding place, leave the ring so he gets to keep that at least)
2. refuse to get involved
3. kill Hrisskar for his bad attitude and corruption, ensuring Fargoth no more visits from him
4. kill Fargoth for holding out (Hrisskar will comment on this if you do it)
5. do the quest but don't return any of the money to Hrisskar and just keep it like a greedy s'wit
>Classical Roman
Nigga are you retarded? The only thing "Classic Roman" was the Imperial armor. The architecture was very Medieval.
The problem with Cyrodiil was that its setting was fucking boring and not unique. An Imperial power living amidst a jungle is certainly more interesting than vast plains and European woods.
>morrowindfags will defend this
>NO, only morrowindfags will defend this
It's also not realistic in any way
No CRPG has that many branching paths for every single side quest.
>5. do the quest but don't return any of the money to Hrisskar and just keep it like a greedy s'wit
this isn't an option, this is just bathesda being retarded and unable to make timed quests, you can give him the money 9 years later and he'll act the same as if it was a day ago
oblivion is literally impossible to get immersed in. every time you might start to get immersed you hear a horribly delivered line or conversation or witness the AI doing something beyond retarded. sure, it's funny, but it's way too hard to treat it as a world and not a carnival filled with cursed animatronics
I said at least half
>It's not realistic
why the fuck not, nigger? because there's no historical precedent? who gives a fuck? grit and determination are more valuable than some swampyboys. The Aztecs could easily have become an Imperial power if they weren't so retarded and mystic
it is an option, if you approach Hrisskar without 300 gold his disposition will get lowered and he'll accuse you of holding out on him. no, it doesn't update the quest journal but your roleplay is more important than what the game logic considers valid.
>every NPC dumps an entire novel's worth of text on you
>can't organize log book to actually keep track of quests
Nice broken visual novel, boomers. Sure, role-playing mechanics are good but the moment-to-moment gameplay is retarded and poorly paced.
yeah, but the quests blow anything morrowind quest out of the water. That being said, I like morrowind better because isolated quests dont make a game.
Let me rephrase that: it's not believabe, not without divine intervention
Your questlog will forever hold that quest as to be finished.
It's just Bethesda incompetence, not an option
>Sure, role-playing mechanics are good
No it isn't
in my opinion, the game ruins too many of the interesting quests with its awkward presentation. also the more heavily scripted quests are the reason we don't have stuff like teleportation anymore.
So it's a shit RPG.
it IS an option. what do you care more about? roleplaying? or ticking off a list of quests like you're doing a job?
desu teleportation kinda ruined the feeling of exploration
oh yeah, not to mention the fact that some NPCs are unkillable now too thanks to quests (and the AI.)
it isn't an option because he will not react in any way if you deliver the money 5 years later and your quest is forever marked as active, do you also think turning the game off is an option?
you can only teleport one way though. it's an in universe fast travel that required a properly equipped character. it didn't affect exploration at all.
>what do you care more about? roleplaying?
yeah that's why there should be more than 2 options
you're a lost cause.
idk, it felt a lot like diablo I guess and anything reminding me of diablo leaves a bad taste in my mouth
>start losing an argument
>proclaim victory and leave
I bet you're a christfag too
he's saying you're retarded, user
we're saying the same thing back and forth over and over. what's the point? besides its 1 quest in the game it isnt worth getting worked up over anyway whether you like the quest or not
Yeah, exactly what I said.
Not my fault you refuse to listen to what I'm saying.
And most Morrowind quests are like this.
we value different things. if the journal doesn't update, you don't find it a valid path in the quest. I do. I'm not squabbling about it anymore.
Who fucking cares
>who cares about believable worldbuilding