>dagger with dash weapon skill
>obscuring ring
>silvercat ring
>slumbering dragoncrest ring
>chloranthy ring +3
>force miracle
So much fun to fuck with gank squads when they can’t even hit you. Have them chase you around a corner right next to a cliff and force them right off, the ones that survive always stand there in awe then run away in fear to summon more spirits.
How do you guys deal with gank squads in DS3?
all I encounter at this point is summon scaling exploiters and stupid fucking aldriches and reds teaming with hosts,only to be killed a second later.
parrying with hornet and leo ring equipped
there's always at least one retarded who spams R1 or a rapid hit weapon art
are you reinforcing them and using blood gems?
The only souls game where invading is downright miserable is Dark Souls 2.
DS2 was their first clumsy ass attempt at balancing invasions and it was the fucking worst. Soul memory was a godawful mechanic and even with the simpleton's ring introduced like a year later it's still utterly unfun to make invaders for SM brackets because you're horribly gimped in what you can upgrade and use. You can no longer just re-purpose your invader if you get tired of your setup, you either accept SM hit or remake him from scratch. They also removed every instance of invader being able to interact with the environment. They can't open doors, they can use switches. You can no longer do funny shit like switching Catacombs bridges, you can't move past certain points of the level because they are closed. Godawful roll i-frames and clunkiness of combat system meant it's insanely hard to fight against groups, and DS2 was the game that introduced the matchmaking priority system which meant if there's coopers in the area, you will get thrown into the world. It only became worse because there's no full orb, either farm like a retard or use the equally awful arena to get them. Oh, and they introduced the Seed, the single most retarded item to ever exist for multiplayer.
You can trace all the bad invasion design decisions of DS3 to DS2, but they nerfed the most obnoxious shit. Seed is no longer permanent, it's only 40 seconds. You're agile as fuck, your aiming is precise so you can fight and fuck up entire groups if you're good at positioning and prediction. Priority system is still there but because of how powerful you are again fighting single hosts is just plain unfun, you just bully them to death. Thee's a ring that makes you impossible to detect from certain range which is absolutely god tier for setting up ambushes. You can finally open some doors again. Weapon matchmaking is way better than soul memory.
Yeah, at the point in the game where you're first getting invaded, your character is weak, your weapons are barely fortified, and you have like 5 blood gems to your name and they're all like 1% damage up.
If you're on low levels and get invaded, you better have a ledge nearby because you won't kill the invader otherwise.
By not playing the game.
Recently went back and tried some fun PvP builds. I was quickly reminded that DS3 PvP is a complete shitshow and it's just not worth it.
I'd take Iron Keep bridge duels over this any day.