Move 2 blocks it's a battle

You're completely correct and Dragon Quest transitioning to overworld encounters was the best thing the series has ever done, but I'm going to assume without reading this thread that contrarians are defending random encounters.

resource management. If you could see every enemy on the map, it would be far too easy to evade them and wipe the boss with a full inventory and max hp/mp in an already easy game.

this isn't an issue in Western RPG games, and they can tweet the difficulty if that was the problem

You're clearly an impatient retard. The games you've mentioned playing have fixed encounter rates so while occasionally you'll get a couple close battles it averages out over the course of a game and your confirmation bias causes you to fixate on the rare times when battles come within a few tiles.

When I think back to old ass WRPGs, a lot of fights were hard/impossible to avoid in general. At that point, they become as "annoying" as random encounters no?

It's just very tedious while navigating or exploring.
Fuck, as much as I love exploring the spammy battles make me bored quickly and want to leave the area asap

Listen here, little zoomer. I've been playing JRPGs for a quarter of a century and I absolutely agree. I like a lot of games despite them, but I have always absolutely despised random battles. I think people who like them have something akin to Stockholm syndrome.

What people never mention is that you'll just have to grind if you do this. They should've had EXP increasing options too so you could cut the encounter rate in half and doubled the EXP if you wanted to.