Turn-based grand strategy

To further complain, I have 100% had a Tanyao but I have no fucking clue how to make the game declare it as a wincon

>cards
Try to get 13 cards standing up you dumb NIGGER

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I read like four chapters of Hikaru no Go and the thing that always threw me off was scoring. They had a character that cheated by messing with the scoring when they were adding up cause of how they had to move the game pieces at the end.

Go is hard

Just hold them in your hand retard

Tiles are cool and you can slam them. Also you wouldn't want to have to hold 13 cards in your hand.

You just have to call tsumo ("I win by picking my winning tile myself") or ron ("you discarded my winning tile, fuck you"), the game declares whatever winning condition you have and calculates the points your hand is worth automatically

Incredibly easy to learn
Insanely deep strategic choises

Place a piece on the board.
Try to sorround the enemy pieces so that groups no longer have any free spaces to expand.

its really stupid a player is in charge of understanding their own hand when they can just lie and no one can call them out until after the reveal. What if you bluff to get in people's heads?

You're fucking baiting, you cannot be this retarded. I refuse to believe this was posted geninuely

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Only for high IQ individuals.