Why are some developers so adamant that VR is the future of gaming?

It is the future of gaming, but currently has so many problems that prevent long game sessions for many people. Eyestrain, dry-eye, motion sickness, headaches, and these problems only get worse if your rig can't run a game at full frame rate. The interpolation helps, as does the fact that the head tracking is handled by a separate program that is always max frame rate even if the rendered game environment isn't, but VR just isn't close enough to reality to deliver the experience it promises.

I bought a VIVE back when it was $500. Still have it. Dusted it off to play Half-Life: Alyx. I got 5 hours in and I have no desire to finish it because the game physically hurts my brain to play.

I ask my Yas Forumsros who dropped a grand or so on the better and newer headsets; has this shit gotten any better?

Nah it’s pretty fucking amazing for racing games.

Because they want that sweet boomer $€£.

>valve
>developers
what year is it

I'd say yes, but I never used the original Vive. I've got an Index, and I got motion sickness after an hour the first time, but now I'm over it. My play sessions are usually around the 2 hour mark, at which point I'll want to take the thing off and have at least a 15 minute or so break.

VR just doesn't work in its current form. There's no 1:1 body movement translation from reality to game, and there can't be. VR is dead to me until it can trick my brain into thinking I'm moving myself when I'm not, and does it with sufficient precision.