Why are some developers so adamant that VR is the future of gaming?
Why are some developers so adamant that VR is the future of gaming?
Which developers?
Why is it not?
there is no difference between looking at a monitor or strapping one to your face
vr shills are fucking stupid
>there is no difference between looking at a monitor or strapping one to your face
spoken like a true poorfag. Here I'll help pretend with you. PC is shit, all you do is waggle the mouse and make things happen lol how stoopid
>paying 1000 dollars to strap a nintendo switch to your head
loling at your life
the head tracking is more interesting
because it's what they told to the bank to get the investment
VR isn't like the 360 cam phone shit, you know. It has full z-axis tracking and stereoscopic lens to emulate 3D depth.
VR is awesome for driving and flying. i hope haptic gloves get better too.
>paying 4000 dollars to whack a typewriter
loling at your life
He doesn't even know what half of that sentence met. The majority of anti VR whiners are poor brazilians who have to deal with marked up shitskin prices. Hence the sour grapes
*meant
indeed there are too many sony niggers in brazil
Valve
They're staking their personal fortunes on dumb consumers buying future tech-landfill manufactured in the third-world with minerals from conflict zones.
It is a future for gaming, but probably not *the* future.
>gaming is serious play
you didn't make this thread to make that question
you made this thread so i could yell at niggers
why do they keep using niggers in their ads when they know full well that they're not the target audience?
So far VR's been the only interesting use of advancements in GPUs.
Same reason some devs were all in on motion control.
Because the only people who will seriously spend over $1k to play VR games are SJW manchildren
...because nintendo did it?
I hate faggots, trannies, and jews yet play Pavlov every day
Cope
So does every gaslighting SJW numale on the internet. Your point?
Do you know what SJW stands for?
This bait appears in every thread and without fail people take it
Because all modern advertising does that?
Valve pushes new shit all the time. That's what they do.
It is the future of gaming, but currently has so many problems that prevent long game sessions for many people. Eyestrain, dry-eye, motion sickness, headaches, and these problems only get worse if your rig can't run a game at full frame rate. The interpolation helps, as does the fact that the head tracking is handled by a separate program that is always max frame rate even if the rendered game environment isn't, but VR just isn't close enough to reality to deliver the experience it promises.
I bought a VIVE back when it was $500. Still have it. Dusted it off to play Half-Life: Alyx. I got 5 hours in and I have no desire to finish it because the game physically hurts my brain to play.
I ask my Yas Forumsros who dropped a grand or so on the better and newer headsets; has this shit gotten any better?
Nah it’s pretty fucking amazing for racing games.
Because they want that sweet boomer $€£.
>valve
>developers
what year is it
I'd say yes, but I never used the original Vive. I've got an Index, and I got motion sickness after an hour the first time, but now I'm over it. My play sessions are usually around the 2 hour mark, at which point I'll want to take the thing off and have at least a 15 minute or so break.
VR just doesn't work in its current form. There's no 1:1 body movement translation from reality to game, and there can't be. VR is dead to me until it can trick my brain into thinking I'm moving myself when I'm not, and does it with sufficient precision.