The combat is mediocre but the open world is amazing

Open world hasnt been done well at all. Dark Souls comes close but it's not an actual open world game.

>I am pretty sure that easily 99%+ of players did the game in the Velen > Novigrad > Skellige order and even did this when replaying the game.
That's cause retard arte now used to the "me see quest marker, me follow" mentality that plague RPG since Oblivion. I actually enjoy a slower pace more, akin to Morrowind, or The Witcher 1. I played the Witcher 3 without loot marker on map and mostly took time riding from hamlets to village, discovering side quests as I went. Felt a lot like I actually was a Witcher and not the central point of a story. I mean, sure, a lot of the hamlet quests were "dude, bounty here" or "dude, monster problem there", but hey, that's litteraly the bread and butter of a witcher job.

None of these open world games utilize the fucking open world. The only interesting thing you can do in these games are the quests and they lock you into a certain scenario/setpiece and all the freedom you had is just gone.

Use Ghost Mode or Enhanced Edition. You now have a mechanically fun game on top of the great world.

This, fighting huge groups of human enemies is fun.

Monsters are only fun to fight in the DLC bosses.

The fact that almost every open world is trash doesn't make tw3 one better.
It's just the same villages, npcs, monster nest, water enemy copy pasted everywhere. There's 0 dynamic interaction.
At least the nature, the geography, etc. are nicely done.

I think the best part of soul-borne open world is that you can wander into a challenging and dangerous without warning. I think random generated events/spawn with huge challenge and rare reward should be a feature in open world to make it interesting.

Problem is game is designed with certain progression in mind. The quests and monsters are even leveled this way.

best part is that it doesn't feel like an Assassin's Creed game and the devs at ubi went full on Witcher.

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Botw is baby shit.