I hope they fix this in Hollow Knight 2
I hope they fix this in Hollow Knight 2
There's no pogo'ing in Silksong.
the biggest problem with hollow knight i had was how fucking boring it was. the ways to attack in that game are tedious as fuck. The devs clearly have very little creativity of their own and just copied other game's templates but weren't able to come up with an interesting combat system.
I legit didn't know you could pogo on spikes but I don't think you need that to play through the game.
The vast majority of people lives in a state of no experimentation. They'll avoid using their intuition for anything to prevent backlash in case of failure, or failure itself, and will instead wait for the exact instructions. I also noticed a correlation between those who practise or work at something they can hone a skill at and those who don't. People without hobbies or any activity that demands anything from them besides following a set of steps have extremely hard times adapting as they never had to put that skill to test.
Or maybe casuals just suck.
>dishonest game design
>dishonest mains
I don't think you people fucking understand the definition of "dishonest"
Twitter fags and fags that post screenshots of twitter fags aren't people.
this is why tutorials are in every little thing these days, because the loudest people are also the fucking dumbest
The thing is that people look at games like metroid and use it as an example of how classic games used experimentation to teach people how to play the game.
They ignore the fact that games used to come with manuals that taught these things, and you don't get a manual with that rom file you used to play metroid for the first time.
I have never been able to express this properly, thank you user.
Super Metroid manual didn't teach you to wall jump, and you could accidentally save in an area you can't exit without it. All you had to go by was observing little wall jumping critters in game.
I absolutely love the salt-waves this game recently somehow developed here, this board is a fucking casual-infested joke.
wow it forgot one mechanic in its 35 page detailed manual. that completely invalidates the point I guess.
It absolutely 100% does because SM wall jumping is a great parallel to HK pogo.
Get smoked.
I think you're being dishonest with that statement
Hollow knight wasn't designed for complex combat at all and that's not a bad decision. The fun of combat in Hollow Knight comes from enemies, not yourself. There are many bosses which require you to actually learn their patterns and kill them with whatever little you have. The simplicity itself certainly isn't a bad thing. You can also mix and match charms for fairly different playstyles.
However, I do have to admit that the starting combat of Hollow Knight is super boring. It really depends on where you got in the game for your statement to be true. If you reach the dreamer bosses, you should be able to see the fun of combat, but if you don't like the exploration aspect of the game, don't bother with getting there.
kek
>The color of the lights above these poles should give you an idea on how to make them move out of the way.
what the FUCK is this cryptic bullshit??? Even the manual is dishonest
Yes, it does.
the NES metroid manual is hilarious. It misgenders Samus the whole time and implies that morph ball requires energy.
Seems simple enough pattern recognition to me.
>here's a blue door that opens with beams and bombs, here's a red door that opens with missiles, etc etc
>here's a different door with a blue light on it, figure it out
Can I beat the guy guarding the graves or is he invincible?
dishonest game design general
>It misgenders Samus the whole time
That's intentional, it's supposed to be a surprise.
you conflated boring with simple
God forbid you try to learn stuff on your own in this day and age
invincible. You have to dreamnail all the ghosties and when you finish you can dreamnail him because he's sad he didn't protect the others successfully.
I'm a casual and I feel identified in this OC
Calling the cops brb
You just KNOW they are going to make us pogo a hallway on Hornets deployable sawblade.
No one not familiar with "obscure" video game mechanics would fucking play Hollow Knight.
Cringe pic
Damn, kinda don't want to do that now. I felt like a real jerk for janking the guy in Dirtmouth on accident
I get that. but it's just kind of funny how instead of not gendering or using "you" they just decided to use the wrong one.
You might be too young but the first level of a lot of older games used to be a massive tutorial. The games themselves used to come with "manuals". These "manuals" used to contain everything you needed to know about the game. Had hollow knight been released 20+ years ago pogo would be in there
And what will you do about it?
>girls are bad at games
what's new, faggothole
>girl
>dishonest game design
>All you had to go by was observing little wall jumping critters in game.
That was literally a built in tutorial without explicitly saying "HEY IDIOT, DO THIS"
Seriously, I hate the Idea that the player should instantly have all knowledge about available moves or mechanics in a game.
Discovering that I can bounce off of spikes added so much to the metroidvania aspect of the game, similar to learning how to use metroids walljumps. Discovery should not be limited to the game world and should sometimes include mechanics and the characters available moves as well.
Who the fuck hits spikes?