Can trial and error difficulty be justified?

There's a bunch of burned corpses and the ground texture is unique burnt floor. And you saw the dragon flying around a few minutes ago.

Whats a fun invader build to make if you wanna invade people with the red eye orb?

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no, is dumb. you never improved anything, you just learn that in X place there is a trap and that you should avoid it. it isn’t like dmc or fighting game in which you actually have to learn the gameplay and git gud to defeat it

DMC combat is for fags

The enemies are way farther down the bridge and don’t start attacking until the Dragon is already a thread. I can see why you wouldn’t notice the burnt corpses but you still should’ve at least noticed the bridge was a long stretch of land ripe with boss potential. Which would’ve urged you to investigate and see the giant residue on the bridge along with burnt corpses. Just admit it, you’re not observant and thus aren’t fit for Souls games. Back to Animal Crossing babby.

You literally don't see the dragon until the bridge is already on fire. Also the actual living enemies would naturally distract a player from the charred corpses, which from afar just look like normal bodies unless you're carefully inspecting them.
>a few minutes ago
The entire latter half of Undead Burg, a boss, and Solaire all exist inbetween the initial cutscene and the burning bridge thing. That's a lot more than a few minutes, even assuming the player (who is a first time player) cleared ALL of that shit without dying once.

That is literally what trail and error is.

>walking along normal floor
>see raised stone
>see weird hole in wall pointed at raise stone
huh, it's almost like they want you to pay attention

>just look like normal bodies unless you're carefully inspecting them.
They’re literally surrounded in giant pools of residue

retard