Can trial and error difficulty be justified?

Can trial and error difficulty be justified?

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Dark Souls isn't trial and error.

well I mean yeah it is.

Just error

What other type of difficulty is there?

if I can't see what to do in 5 seconds then is bugged trial and error mechanics

skill

Dark Souls 1 is

Only if you're very stubborn and it's your first souls game. Past the few first areas you should have learned the game's logic and know what to expect.

How do you build a skill without trial and error? Are you retarded?

If you run into a boss you cant beat just cheese it. You're not going to get a gf because you beat DS.

So there’s nothing to justify then. If all you need is skill to beat a game the game’s not the problem

whats harder, DeS or DaS? which is more trial and error as well?

DeS is harder

It literally is, assuming you're playing blind.

practice. if it were a skill based game, you can go through one area over and over until you can perfect it. then your skill would transfer to all other areas and the game should pose no problem.

with trial and error you'd end up dying over and over in new areas despite your skill.

NOOOOOOOOOOO you can´t call DS trial and error every death is avoidable. You should have been just known that the Dragon would come in and kill you right after the boss fight there was a single burned corpse on the side you had no reason to look at due to the enemys on the bridge.

>move carefully
>see dragon coming
>back off and figure things out
wow that was hard

i've seen people defending FF7R's boss phase change invulnerability and stagger reset as something that "you have to learn after multiple attempts to find the best strategy so you know in advance what the enemy is going to do"
so no, it can't be justified

Not everyone watches youtube walkthroughs like you do

There's a bunch of burned corpses and the ground texture is unique burnt floor. And you saw the dragon flying around a few minutes ago.

Whats a fun invader build to make if you wanna invade people with the red eye orb?

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no, is dumb. you never improved anything, you just learn that in X place there is a trap and that you should avoid it. it isn’t like dmc or fighting game in which you actually have to learn the gameplay and git gud to defeat it

DMC combat is for fags

The enemies are way farther down the bridge and don’t start attacking until the Dragon is already a thread. I can see why you wouldn’t notice the burnt corpses but you still should’ve at least noticed the bridge was a long stretch of land ripe with boss potential. Which would’ve urged you to investigate and see the giant residue on the bridge along with burnt corpses. Just admit it, you’re not observant and thus aren’t fit for Souls games. Back to Animal Crossing babby.

You literally don't see the dragon until the bridge is already on fire. Also the actual living enemies would naturally distract a player from the charred corpses, which from afar just look like normal bodies unless you're carefully inspecting them.
>a few minutes ago
The entire latter half of Undead Burg, a boss, and Solaire all exist inbetween the initial cutscene and the burning bridge thing. That's a lot more than a few minutes, even assuming the player (who is a first time player) cleared ALL of that shit without dying once.

That is literally what trail and error is.

>walking along normal floor
>see raised stone
>see weird hole in wall pointed at raise stone
huh, it's almost like they want you to pay attention

>just look like normal bodies unless you're carefully inspecting them.
They’re literally surrounded in giant pools of residue

retard

>performing an action repeatedly, until perfecting it isn't trail and error
Go back to grade school.

Doesn’t every game count as a trial-and-error?

Once I gain a thread full of othersouls shit eaters that don’t understand that part of the Dark Souls 1 gameplay is being observant to avoid getting punished

learn to read

Based retard.
They are not. Not in remastered, anyway. The ground the charred bodies lie on is completely barren.

Also, watching a longplay of this particular encounter, I noticed that two hollows are standing directly in front of the only other two corpses that could possibly be visible from afar. The devs deliberately cloud the information that you'd need to realize there's imminent danger. There's a single visible charred corpse 3 feet away from enemies that your player will obviously be paying more attention to. It's a beginner's trap through and through, and one you'll only "see coming" in retrospect. Like, "oh how did I not notice those charred corpses? I'm so dumb. From are geniuses!" You didn't notice them because the devs literally redirected your attention away from them on purpose.

Name me 5 times in the game where you get killed for walking forward before the drake