i prefer the standard fantasy because its shown time and time again to lend itself really well to game mechanics, shit just gets stupid when planets start getting nuked.
Jrpgs or wrpgs?
We're stuck in it because JRPG has been the same two design since the 90s. We either get grimdark edgy belts and zippers, or we get the other end of the spectrum, cute cuddly weird shit.
Also their games have barely moved on in over 2 decades. Linear path,
anime story,
male protag,
cockhungry females,
comically evil villain, random encounters in an overworld(ish) map,
unskippable cutscenes,
more unskippable cutscenes,
start in hometown with everyone happy and cheery and you meet the gang and everything is warm and fuzzy and nice but then!
the villain you thought was the villain isn't the real villain,
POWER OF FRIENDSHIP,
STOP, progression halted until you grind up to level X at least.
Fluff characters there just to meet the cute quota
Annoying selfpitying or self doubting (or both!) secondary character (bonus points if there is no way to boot this character out of your party)
Give me a decent recent wrpg and we talk.
You forgot the codex that is several hundred pages worth of text and without which you will miss out on crucial details of the plot and lore.
French RPGs
Is this bait or are you genuinely retarded? How does JRPGs being same-y (in your opinion) have ANY affect on WRPG writers being stuck writing Tolkein settings over and over again
Also see series of games I posted? Something for everyone there
I can't name a single good RPG, western or otherwise. None of them let me play a role, they are all action games, nothing more. The closest I have come to feeling like I was in control of the situation my character ends up in was playing elona+, and that is far from a highly polished sleek game.
Fallout 1
>We're stuck in it because JRPG has been the same two design since the 90s
literally the first sentence of my post user, not that hard to grasp. You said you choose JRPGs over WRPGs because the latter is stuck in an aestethic. I am merely pointing out that the exact same is true for JRPGs.
RPGs are going to go the way of RTS if they don't try to spice things up, it is the same old same old in every RPG for the last 20 years. In some ways we have even regressed. AI tech has never been more advanced than right now for instance, but some modern RPGs have such crappy AI(implementation) that it is a step back from older games in some cases. eg. far cry 5 has some atrocious combat AI, calling it AI is frankly giving them too much credit, at most it can be described as a gallery shooter script
You don't know what RPG stands for, clearly.