The reason ff7 is the most memorable/famous FF game to date

got one of the smile.app shit on her face.

>One way to recreate the emotional tone of the original would be to formalize the Tifa/Aerith debate and force the player to choose which one lives and dies somehow
fuck no, just leave it alone.

this entire remake series is a fucking failure for this reason, they're trying to "one-up" the original game because they think people are in it for the shocks and surprises or something instead of the classic fucking beloved story that everyone just wanted recreated faithfully

>>create perfect gf for main character
>>get attached
>>she gets killed my main villain
Such blatant ripoff only got a pass because ff7 was literally babies first jrpg.

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>because Tifa just isn't that important in a meta sense.
I wouldn't say that. Tifa's importance is that she's an anchor for Cloud. When Sephiroth is telling Cloud that all his memories are wrong and that he's a test tube baby, Tifa is the most qualified in the cast to say he's wrong and here's why. Because unlike Cloud, Jenova can't fuck with Tifa's head

DUDE LET'S JUST KILL ONE OF THE MAIN CHARACTERS SO PEOPLE WILL

Couldn't agree more. Personally I'm a Tifa person but when I played this game in 5th grade 20 years ago (spoilerfree), Aeris' death shocked me and my friend like you wouldn't believe. I was sad, I was devastated, I was crying. And I was angry at Sephiroth. Just thinking back again gives me chills.

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FFX is also an incredible experience. 7 and 10 have always been my favorites.

Tifa's the other female lead, but killing her wouldn't be the same. She's kind of in the background at first just like Cloud's actual past. Once Cloud gets closer to his real self, Tifa gets more important. Aeris' death also feels like AVALANCHE got someone caught up in their battle and killed for it, and it speaks to the planet continuing to die, in this case losing the last of an ancient race with perhaps only Sephiroth (and ultimately not even him) remaining. There's also perhaps an additional feeling of letting down Zack too. A lot of characters in FF7 ultimately lose someone close to them, be in in their backstory or during the game, and before Advent Children was released, the end of the game even seemed to portray almost all life dying since Holy and the Lifestream were too late. Only Red XIII and his people survived, witnessing the ruins of the world before in a desert.

I agree with their decision to not try to hit every plot marker in the same order knowing the narrative logic doesn't work when you already know the story. The way they've set it up, the story could proceed in way that still hits all the plot points, but in a different orders and narrative structure. Doing so would not change the overall story, but introduce enough difference to make the playthrough interesting, and create emotions other than nostalgia. I'm fine with that. My opinion will come down to execution, and the number of weird additions they make. Some additions and changes will be necessary to reconcile the new narrative structure, but the question is whether it will retain the basic themes and tone of the OG, or diverge so much that it doesn't even feel like the same story, sequel or otherwise.

btw, I wasn't advocating the choice thing, and said it wouldn't work. Just using it an an example