the reason ff7 is the most memorable/famous FF game to date. >create perfect gf for main character >get attached >she gets killed my main villain no other FF game is as memorable because they lack courage to do anything crazy like this, and thats why no matter how many threads are created that say "this is the best ff", your results will always be second to FF7.
>at the end oh look the story or game is no longer affected from this decision
Jacob Perry
X-2 is canon user.
Landon Fisher
tidus was a fag though he deserves to die
Brandon Anderson
>>>>>>>>>>>>He doesn't think about the end of the game or what happens after it
Connor Lopez
based
Jack Edwards
on the other hand, character death is so overused these days that something like that could never work again
Connor Flores
Accepting FFX-2 is canon is like accepting that novel being canon or Advent Children. Just don't.
James Peterson
Stupid zoomer. Nobody even mentions Aeris after she dies, aside from when they start talking about white materia and her name comes up near the endgame.
Only TvTropes surfing zoomers and nu-Square think Aeris' death is the biggest fucking thing in the game. It isn't. She dies, they continue on their journey, whatever.
Joshua Campbell
yeah, if youre trying to capitalize of that shit show GoT and killing characters becomes another tool used just to move the plot along. FF7 is how you do it right. also, another example of that is Lord of the Rings
Kevin Turner
She was a prostitute from the slum no way was she perfect
Nolan Ross
>he reason ff7 is the most memorable/famous FF game to date is because of its 100 million dollar marketing budget ftfy
Adam Torres
I think Duke Nukem is better, but I do agree that my wife is best girl.
>Tidus fades away at the end He kicked blitzball and died now
Julian Wood
remember The Walking Dead? Not the show, but the game.
every fucking episode of that shit had to kill off another character so a twitch streamer could cry about THE FEELS
Sebastian Collins
Yea it always feels stupid when developers don't have balls to kill anyone. Death is a very emotional thing that can give you something no other thing can. I also hate when a jrpg "kills" a character just to revive him later. Like what's the point?
Coping With loss is hard. They wouldnt talk about because the party internalizes the Process
Nicholas Sanchez
yeah the fact they force you to complete a considerable amount of story after makes the permanence of her death really hit home
Gabriel Rivera
sounds shit
Jeremiah Long
Youre waifu is a known slum prostitue kek Coping whore
Joshua Ross
Character death must be done with a purpose. It's not about just killing a character, it's about changing the dynamic of the plot/ world/ whatever in a meaningful way. Using your example GoT Ned's death was a good thing not only because it moved the plot along but it forced the Stark children into action since they lost their primary bastion of protection. In the case of FF7 Aeris's death was shocking not only because killing a player character but also because out of everyone in the group she deserved it the least. In a crew of literal terrorists, Shinra employees, and a thief the only one who could be called morally good was Aeris and maybe Red XIII. And her death wasn't meaningless since future events hinge on her dying.
Which is partially why I cringe wherever I hear some smooth brain clamor about how Aeris should be allowed to live even though the mechanics of the world are built around death not being the end of life.
Evan Cruz
tidus redeemed himself though, he got over his daddy issues and gave him a sweet high five
Jacob Edwards
So? Character die in every FF. The entire fucking world dies in 6. Aeris was not more integral to the plot than any of the rest.
Michael Myers
Also how the PHS has 6 slots in it and after Aeris's death the game never rearranges itself for 5 slots. That hole where Aeris used to be will always be there
Aaron Gomez
He was never real so it doesn't fucking matter. Fuck out of here newfag.
Landon Murphy
t. woman
Parker Cooper
>literally can not save world with aeris
>SHES NOT INTEGRAL
I'm glad retards like you don't breed.
Jacob Scott
there were only a couple of meaningful character deaths in the entire walking dead game series, and as says, character death MUST be done with purpose. So most of them fell flat and made characters seem like filler.
Except she is? She's the only link to the planet within the party. She's also the only cast member able to pull Cloud out of his shell. And you spend quite a significant amount of time with her unlike say Minwu who disappears after a chapter or two and dies or Galuf who has all of his knowledge transferred to another character. On a purely practical level if you were one of the ones who used her because you didn't know then that's a lot of investment lost that can't be replaced
Elijah Hall
I kinda love when games do that shit. Mass Effect always reminded you that you killed a squadmate on the squad selection screen, too.
Tyler Diaz
this is shopped right? her face is so fucking terrifying...
Dylan James
One way to recreate the emotional tone of the original would be to formalize the Tifa/Aerith debate and force the player to choose which one lives and dies somehow, but that probably won't work because Tifa just isn't that important in a meta sense. There's no way to recapture the emotion of the original.
My guess is that players will be shown the original death in a flashback, party to benefit new players, and to explicitly make avoiding that a goal of the characters. Effectively, they'll tease the possibility of saving Aerith but snatch her away anyway--probably not in an abrupt shocking way like the OG, but in a way that is slow and deliberate where you have to accept what's going to happen,and then watch it happen.
Adrian Hill
>the reason ff7 is the most memorable/famous FF game to date. Its the most famous because it was the first FF game that 99% of Westerners played.
Angel Gonzalez
got one of the smile.app shit on her face.
Gabriel Evans
>One way to recreate the emotional tone of the original would be to formalize the Tifa/Aerith debate and force the player to choose which one lives and dies somehow fuck no, just leave it alone.
this entire remake series is a fucking failure for this reason, they're trying to "one-up" the original game because they think people are in it for the shocks and surprises or something instead of the classic fucking beloved story that everyone just wanted recreated faithfully
Brandon Wilson
>>create perfect gf for main character >>get attached >>she gets killed my main villain Such blatant ripoff only got a pass because ff7 was literally babies first jrpg.
>because Tifa just isn't that important in a meta sense. I wouldn't say that. Tifa's importance is that she's an anchor for Cloud. When Sephiroth is telling Cloud that all his memories are wrong and that he's a test tube baby, Tifa is the most qualified in the cast to say he's wrong and here's why. Because unlike Cloud, Jenova can't fuck with Tifa's head
Justin Kelly
DUDE LET'S JUST KILL ONE OF THE MAIN CHARACTERS SO PEOPLE WILL
Isaac Jenkins
Couldn't agree more. Personally I'm a Tifa person but when I played this game in 5th grade 20 years ago (spoilerfree), Aeris' death shocked me and my friend like you wouldn't believe. I was sad, I was devastated, I was crying. And I was angry at Sephiroth. Just thinking back again gives me chills.
FFX is also an incredible experience. 7 and 10 have always been my favorites.
Julian Nguyen
Tifa's the other female lead, but killing her wouldn't be the same. She's kind of in the background at first just like Cloud's actual past. Once Cloud gets closer to his real self, Tifa gets more important. Aeris' death also feels like AVALANCHE got someone caught up in their battle and killed for it, and it speaks to the planet continuing to die, in this case losing the last of an ancient race with perhaps only Sephiroth (and ultimately not even him) remaining. There's also perhaps an additional feeling of letting down Zack too. A lot of characters in FF7 ultimately lose someone close to them, be in in their backstory or during the game, and before Advent Children was released, the end of the game even seemed to portray almost all life dying since Holy and the Lifestream were too late. Only Red XIII and his people survived, witnessing the ruins of the world before in a desert.
Daniel Nguyen
I agree with their decision to not try to hit every plot marker in the same order knowing the narrative logic doesn't work when you already know the story. The way they've set it up, the story could proceed in way that still hits all the plot points, but in a different orders and narrative structure. Doing so would not change the overall story, but introduce enough difference to make the playthrough interesting, and create emotions other than nostalgia. I'm fine with that. My opinion will come down to execution, and the number of weird additions they make. Some additions and changes will be necessary to reconcile the new narrative structure, but the question is whether it will retain the basic themes and tone of the OG, or diverge so much that it doesn't even feel like the same story, sequel or otherwise.
btw, I wasn't advocating the choice thing, and said it wouldn't work. Just using it an an example