not a big fan of the movement
Can we talk about this game's flaws...
Yeah its silly.
>"Use the guide lol"
Not only does this not always apply, its very tedious to run and find the guide, open an interface, throw an item in, and scroll through possible items.
Terraria would benefit from the gravity being heavier and movement having a more aerial control. You have a tiny bit of control but the game is heavily weighed around momentum and committing to it, which is why Ninja Tabi/Shield of Cthulhu is so treasured at all stages of the game
Crafting is convoluted as fuck on PC. Console Terraria got it right.
I just dislike the fact that every world is more or less the same with the only things that differentiate them being whether or not they've got the spooky purple gross biome or the fleshy red nightmare biome and what colour the dungeon is.
>Mediocre OST
Your opinion, but you are entitled to it even if its wrong
>Lackluster Final Boss + No Cthulhu
Explain this one to me, I think moon lord is a perfectly fine final boss.
>Outside of BoC or EoW, Crimson/Corruption is very downplayed especially later-half despite the heavy emphasis on Hallow/Evil balance
Underground variations, the two biome chests, but I do agree they could add more differences to spice things up.
>No Hallow boss
One is being added in Journeys end
>No Infinite worlds
if you chose a large world that should be more then enough for all your needs.
>Oceans both tiny and irrelevant outside of Duke and Shark Fins
I actually 100% agree, they really need to expand the ocean and make it deeper with more cool shit to find.
>I actually 100% agree, they really need to expand the ocean and make it deeper with more cool shit to find.
Kinda wish they'd incorporate something like the Abyss from the Calamity mod into it. That biome was the coolest part of the mod bar none.
>Abyss
absolutely holy shit. Its the main good thing they add.
>>Mediocre OST
i like the OST but it gets repetitive cuz there's only 1 track for each biome/zone.
>>Lackluster Final Boss + No Cthulhu
meh better than when the game only had the same 3 bosses copy-pasted twice
>>Outside of BoC or EoW, Crimson/Corruption is very downplayed especially later-half despite the heavy emphasis on Hallow/Evil balance
yeah, it's just more of an annoyance than anything. Other than quickly killing EoW/Destroyer the Corruption may as well not exist.
>>No Hallow boss
Word
>>No Infinite worlds
Nah Infinite doesn't need to be a thing.
Though I do wish there was an option for even larger worlds, 10x larger than the large we have now. Exploration and running around, checking out caves and stuff underground is the most fun part of the game.
>>Oceans both tiny and irrelevant outside of Duke and Shark Fins
Pretty much. Fishing/Oceans may as well not exist except as big p2w lootbox shit for start of Hardmode.
>calameme abyss
aquatic depths may be small but it's way better than anything fabsol has to offer. also it will be getting a makeover after 1.4 releases including a new generated structure / abyssion arena
pic related is a mockup of what that might look like.
UI is nice, but the crafting menu is pretty aids.