THE GAME PLAYS ITSELF LMFAOOO

>He thinks that the dragon warrior formula of "get big number so you have a chance against other enemy with big number" requires thought and effort
Unless you can really convince me that the rock paper scissors effectiveness system that most of them have is riveting, I disagree.

Actually my favourite game in the series.
Turn based combat without annoying random encounters.

No they did not lmao

Its my favorite FF combat system. I wish FF7R was more like it instead of anime

meant for

I myself dropped it after getting the catgirl and travelled through the plains to small village. The combat is so stiff and the fact you have to stay still to attack is retarded. Then you just spam skills when you get them.
It feels like Im doing nothing in combat

I'm glad the game understands I need at least one hand free for something else.

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You're telling me you don't wait for auto attack to build enough metter (which takes 5 to 10 seconds) for you to use an ability?

XBC2's battle system is nothing more than did your ability highlight in the corner of the screen? Use it then wait another 10 seconds before another pops up.

correct, you use the final hit of your AA string to deal bonus damage and acquire more blade art followed by a cancel to your next auto attack or blade switch

Yeah XC2 combat was pretty good. I remember Torna being better though

meant to say cancel to your next art. Trying to equate XC2's combat engagement to FF12's is ridiculous, even ignoring gambit set ups