Until VR gets to the level of Ready Player One or Sword Art Online, it will continue to be a gimmick.
It's good that the development is picking up speed, but we're decades from seeing anything worth owning.
Until VR gets to the level of Ready Player One or Sword Art Online, it will continue to be a gimmick.
It's good that the development is picking up speed, but we're decades from seeing anything worth owning.
KINO
isnt sword art online some non-vr jap MMO, what does that have to do with VR
The absolute state of Yas Forums zoomers.
VR isn't for video games, just a bonus. Its uses for education and commercial purposes are already vast and will only build from here
I do agree that current game implementation is a little awkward right now though. We need truly tetherless sets and someway to enable endless locomotion in limited space
>non-vr jap MMO
its a fictional VR japanese MMO from an anime that has since had some spin off games. a lot like dot hack
Fuck off, I'm having fun.
>Until VR gets to the level of Ready Player One or Sword Art Online
so never
>ready player one
>world dominating mega corp ISPs
found the commiecast employee
The truth is motion games killed vr
A simple headset that tracks is all that was needed.